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Messages - K-Bal

Pages: 1 ... 3 4 [5] 6 7
61
Graphics / Bullets in SFML.
« on: September 13, 2009, 01:34:24 pm »
What are you expecting? You never draw them on the screenbuffer.

62
Graphics / Bullets in SFML.
« on: September 13, 2009, 10:57:22 am »
You are setting shotFired to true but never again to false so you are adding a bullet every frame which makes your program kill your RAM.

For the text, you can put everything in a std::stringstream and construct an sf::string from the resulting std::string.

63
Graphics / Animating Sprites
« on: September 13, 2009, 10:52:17 am »
Do you have a seperate include and src folder?

64
Graphics / When Using SetFramerateLimit(60) it's actually 30-32?
« on: September 13, 2009, 10:47:11 am »
I would also guess this has to do with VSync.

However, you should write 1.0 instead of 1 ;)

65
Window / Temporary disable double buffering (or capture screen)
« on: September 11, 2009, 03:09:07 pm »
The game is still running when paused  :?:

66
Graphics / Bullets in SFML.
« on: September 11, 2009, 03:08:18 pm »
You have to keep shotFired true until the bullet is destroyed.

67
Window / Temporary disable double buffering (or capture screen)
« on: September 11, 2009, 01:35:56 pm »
Just don't call sf::RenderWindow::Clear() maybe?

68
Graphics / OpenGL bug? Nvidia driver bug? SFML bug? My fault?
« on: September 10, 2009, 03:03:12 pm »
I get the same error with all the sample applications.

69
Graphics / OpenGL bug? Nvidia driver bug? SFML bug? My fault?
« on: September 10, 2009, 11:40:27 am »
Quote from: "remi.k2620"
I have the same problem :? with an ati card (radeon xpress 1100), 2.6.28 kernel, and SFML2 r1205 (I haven't tried any other revision).
Code: [Select]
X Error of failed request:  GLXBadContext
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Serial number of failed request:  30
  Current serial number in output stream:  33

Everything works fine with SFML 1.x.
Edit : the problem is the same with compiz on or off.


Exactly the same error message here with the latest revision.

EDIT: Ubuntu 9.04, ATI Radeon Xpress 1100

70
General / Build problem (libsndfile related)
« on: September 10, 2009, 10:55:05 am »
Laurent, could you add a note in the download section on this? ;)

71
General discussions / Re: My discoveries whilst using SFML
« on: August 31, 2009, 12:00:43 pm »
Quote from: "Dinocool"

Firstly, decimals and rendering.

when drawing to the screen, the float x and y should be cast to int.


That's what I would recommend, too.

My proposal:

While drawing coordinates are turned into ints, but the objects keep their float positions internally.

72
Window / Strange crashes and problems with VC++2008
« on: August 09, 2009, 08:55:32 am »
Are you mixing debug- and release-builds?

73
SFML projects / Alternate Reality - Remake Project
« on: August 02, 2009, 07:02:26 pm »
Linux build? :D

74
Graphics / Can't load sf::Sprite from a function
« on: August 01, 2009, 06:07:43 pm »
The image is deleted at the end of the functions scope.

75
Feature requests / Normalization of Vectors
« on: August 01, 2009, 05:54:39 pm »
You know that there can be other things in an Vector2 than floats? :D

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