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Messages - K-Bal

Pages: 1 ... 4 5 [6] 7
76
Graphics / Drawable to Image
« on: July 05, 2009, 11:15:24 am »
Then you would need a second sprite that is transparent by default. When you draw something you draw on this sprite.

77
Graphics / Drawable to Image
« on: July 05, 2009, 01:47:11 am »
You could derive a class from sf::Drawable that contains a normal sf::Sprite and a sf::String.

78
SFML projects / Roller coaster simulator
« on: July 04, 2009, 11:59:15 am »
Looks great!

How did you do the GUI stuff? Is it really a GUI system or just hardcoded stuff?

79
Graphics / SetImage
« on: June 28, 2009, 10:12:21 am »
Quote from: "bobbyport"
Nevermind, I guess I must set manually with: sprite::SetSubRect()


Thats how it is ;)

80
General / SFML and Visual Studio 2010 Beta 1 (Visual C++ 10 only)
« on: June 25, 2009, 06:55:08 pm »
Code::Blocks + GCC 4tw ;)

81
General discussions / SourceForge community awards
« on: June 23, 2009, 07:52:41 pm »
voted!

82
Graphics / Sprite.SetImage problem[solved]
« on: June 17, 2009, 11:19:24 am »
Code: [Select]

while (Tetris.IsOpened())
while (myClock.GetElapsedTime() <= Tetris.GetHeight())
while (Tetris.GetEvent(Termino))



This way you are blocking your game loop.

83
Graphics / Sprite.SetImage problem[solved]
« on: June 17, 2009, 10:30:48 am »
Quote from: "Devil0150"

Code: [Select]
while (myClock.GetElapsedTime() <= Tetris.GetHeight())


Why don't you use Tetris.IsOpened()?

84
General / Pure Virtual Function call
« on: June 15, 2009, 02:10:02 pm »
Which line causes this error?

85
General / Pure Virtual Function call
« on: June 15, 2009, 01:21:27 pm »
Have you tried running it with a debugger?

86
SFML projects / The Duke
« on: June 14, 2009, 12:14:58 pm »
Linux build! :D

I can make one for you ;)

87
General / Restart Game
« on: June 11, 2009, 02:14:37 pm »
Basically, you would just look what value all variables have at the beginning of the program and on restart restore these values.

88
SFML projects / The Duke
« on: June 08, 2009, 07:43:15 pm »
Haha, looks awesome ;)

I hope there will be a Linux build for it!

89
Graphics / in-game console, inputting text.
« on: May 21, 2009, 08:55:25 pm »
From the tutorial:

Code: [Select]
sf::Event Event;
while (App.GetEvent(Event))
{
    // Window closed
    if (Event.Type == sf::Event::Closed)
        Running = false;

    // Escape key pressed
    if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
        Running = false;
}

90
It takes about 15 minutes to implement that yourself and one could always use his own vector class.

Pages: 1 ... 4 5 [6] 7
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