271
SFML projects / Re: Rage - a "modern" rogue-like
« on: September 21, 2014, 10:57:08 am »
I implemented a first approach of reducing the field of view to a limited area. tiles out of this view are rendered dimmed by applying another sf::Color. Also objects are only rendered if they are within the area. So the entire scene gets more atmosphere.
http://youtu.be/7JODb1Kases
The field of view isn't correct, yet - and the field is rendered very awkward, because I can only apply a color per tile. This might be changed later (a lot later, I guess) when introducing shaders .. one day ^^
http://youtu.be/7JODb1Kases
The field of view isn't correct, yet - and the field is rendered very awkward, because I can only apply a color per tile. This might be changed later (a lot later, I guess) when introducing shaders .. one day ^^