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Messages - Clockwork

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General / Re: Running an SFML Game on other computers
« on: April 09, 2014, 03:00:52 pm »
Oh ok thanks!

Could you remind me which dlls I need?

General / Running an SFML Game on other computers
« on: April 09, 2014, 02:46:00 am »
Hi everybody!

So I recently finished working on a little game just for learning and all that, and I want to run it on other computers and I remember doing it a long time ago, but it wasn't the best way, since I just copied the .dll files straight into the folder with the .exe.  How should I go about running my game on other computers?

Thanks!  ;D

General / Re: Adding states to the game created in the SFML Book
« on: April 06, 2014, 07:06:52 pm »
* sigh *

I figured it would be something that simple.  Well, thanks Nexus, it works perfectly now!

General / Adding states to the game created in the SFML Book
« on: April 06, 2014, 06:59:09 pm »
Hello everybody!

So I followed the SFML book and now I'm just editing it for a personal project, but I've encountered a project.  I'm trying to add a new state that can be accessed by a button the menu.  The code for the state compiles just fine, the button shows up and everything.  But whenever I try to click on the button I get this message (in the attached pics).  The code at Statestack,cpp, line 69 is this:
Could somebody please let me know whats going wrong?
Thanks!  ;D

Yeah, like Josh_M said, if you are using Visual Studio (2012 at least, not sure about earlier), than you can just save one of your projects as a template project. It's under File > Export Template.

That's what I use and it works like a charm.

General / Re: Keyboard problem
« on: October 10, 2013, 05:58:09 pm »
If you could post the relevant code, than we may be able to help you.  But I can't do much for you if I can't see the code.


General / Re: C++ SFML, Circular Movement - Help!
« on: September 19, 2013, 03:42:52 pm »

I ran you demo and it's pretty nice!  It's a cool concept and I'm glad you were able to implement that circular movement, I did notice a couple problems though.

Firstly, when the paddle isn't at the very bottom of the circle, it's collision box (I mean where the ball can hit it) seems extended, and so even though you aren't directly underneath where the ball SHOULD go, you hit it anyway.  So you may want to look that.

Lastly, the ball bugged out on me and got stuck inside the walls at some point.

General / Re: SFML Game Development
« on: September 18, 2013, 03:38:58 am »

If you're using Visual Studio 2012 you shouldn't need to use CMake.  There's already a download of SFML for it.  I use VS 2012 and I just used the download for VS 2012 and ignored CMake.

SFML projects / Re: A very nice Pong clone using SFML - 2.1
« on: September 09, 2013, 05:04:26 am »
Sorry, I wasn't able to download it before as I was busy.

I just tried it though and it runs fine, really smoothly actually, you have a nice remake on your hands! 

SFML projects / Re: Linavalanche
« on: September 08, 2013, 06:03:00 am »
Just want to point out that the image is broken (or deleted), you might want to get that fixed.
I'm curious and will be sure to download it when I get the chance! :D

SFML projects / Re: Created a Pong clone
« on: September 08, 2013, 05:53:51 am »
Yeah, I would also like to see the source code please!

It looks like a nice remake and I'm curious how you did it, as I'm pretty new to SFML.


General / Re: Curious About Lighting
« on: August 29, 2013, 03:42:12 pm »
Wow, that's really cool!

That's exactly what I was looking for, thanks guys.  ;D

General / Curious About Lighting
« on: August 29, 2013, 03:42:07 am »
Hey everybody!

I saw all of the Game Jam entries and had a stroke of inspiration.  I want to get a relatively simple lighting system ready that I might be able to use for some future projects.  I found this tutorial that would be perfect for what I would like, but it's written in an earlier version of SFML (1.6 I think).

(Link) http://www.facepunch.com/threads/showthread.php?t=1011659

Is this a relatively good system for lighting and if so, how would I convert it to SFML 1.6?  The majority of it works, but the stuff like sf::Shape::Line does not.

It doesn't really matter though, any 2D lighting system would be appreciated!

Thank you! :D

SFML projects / Re: [LD 27] 10corp
« on: August 27, 2013, 06:07:26 am »
Haven't tried it yet, but can't wait to get to it tomorrow!  It looks really interesting. 
I read "reflex based platformer" and had a bit of a panic attack.  Man, what has Super Meat Boy done to me...

General / Re: Other people can't run my programs...
« on: August 14, 2013, 03:45:21 am »
Oh, wow, ok. All of that is definitely good to know!

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