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Messages - Yemeni Cpluspluser

Pages: 1 [2]
16
Window / Re: Code::Blocks window sf::style::()
« on: July 30, 2013, 07:08:05 pm »
Quote
or I should post this in the code::blocks forum?
Yes. Autocompletion bugs in Code::Blocks are obviously not related to SFML ;)

Yeah thanks I figured that out lol  ;D, just wanted to see if some one uses Code::Blocks here and knows how to fix this bug because it pisses me off because I automatically press enter when I type sf::Style::Ful , then I wait for it to complete it for me  >:(.

17
SFML projects / Re: My first space shooter
« on: July 30, 2013, 07:00:30 pm »
;D ;D ;D ;D ;DSimple yet very inspiring and fun game!, I like the boss :)
too bad 3 levels only.

18
Window / Code::Blocks window sf::style::()
« on: July 30, 2013, 06:44:33 pm »
When I type it it works, such as Fullscreen, Titlebar, and other sf::style attributes
but some time I mistake in spelling, why it won't show up as in the video tutorials I saw? it just shows unnamed
as you can see in the tutorial it shows a list of the enumeration, while in my image just unnamed

or I should post this in the code::blocks forum?

19
Not no, and not Yes  :-\


here it how it goes
I start the music, mostly Arabic lyrics, then I start programming, then after the first few several syntax I debug, found error, decrease the volume little bit and fix the error, then after that continue programming, program gets more complicated and I need to focus more, syntax after syntax I decrease the volume, several hundreds of lines later I find the volume set on 0 and the music is playing, so I guess the answer is No. LOL

20
Graphics / Re: How to randomly generate sprites
« on: July 29, 2013, 06:40:35 pm »
for me I will go with the rand(); and srand(); functions and make 5 sprites and rand numbers from 0 - 4 ;
is this what you want ?

example how to use rand from cplusplus.com

/* rand example: guess the number */
#include <stdio.h>      /* printf, scanf, puts, NULL */
#include <stdlib.h>     /* srand, rand */
#include <time.h>       /* time */

int main ()
{
  int iSecret, iGuess;

  /* initialize random seed: */
  srand (time(NULL));

  /* generate secret number between 1 and 10: */
  iSecret = rand() % 10 + 1;

  do {
    printf ("Guess the number (1 to 10): ");
    scanf ("%d",&iGuess);
    if (iSecret<iGuess) puts ("The secret number is lower");
    else if (iSecret>iGuess) puts ("The secret number is higher");
  } while (iSecret!=iGuess);

  puts ("Congratulations!");
  return 0;
}

21
General discussions / Re: SFML 2.1
« on: July 29, 2013, 12:27:58 am »
I will just wait to 2.2 to download it since my ISP counts every mega byte being downloaded   >:(
That will take a while. SFML 2.1 was only released so fast, since it only contains bug fixes. SFML 2.2 will be in the works for a bit longer, since iOS and Android ports will take a bit more time to finalize.
So if you ever get a better ISP, make sure to grab the bugfix update. ;)
Not after the Telecommunication ministry stops the monopoly in the name of capitalism.
Any way thanks for the advice :) I will download it soon from my neighbor wireless network lol .

22
General discussions / Re: SFML 2.1
« on: July 29, 2013, 12:02:47 am »
I love updates ^_^ it makes SFML look fresh for new fresh users like me.  ;D
I saw the change log, mostly bugs fixed in functions that I did not learn yet
I will just wait to 2.2 to download it since my ISP counts every mega byte being downloaded   >:(


23
General discussions / Re: SFML Game Development -- A book on SFML
« on: July 28, 2013, 07:41:06 pm »
This is a great leap forward for the productivity of SFML, having a first book released (even if it costs some coins)  it will motivate a lot of users to start writing there own books for SFML. 

24
SFML projects / Re: Cloud Wars - WIP
« on: July 28, 2013, 07:38:26 pm »
I can't wait to try your c# and SFML version of the game, the screen shots looks very exciting  ;D

25
SFML projects / Re: Cloud Wars - WIP
« on: July 17, 2013, 06:40:53 pm »
It seems that it used more of GameMaker 8.1 or GMstudio engines then SFML engine, or I am just imagining.
Any way, you should be proud that my first post is in your topic  :P

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