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Messages - achpile

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121
SFML projects / Re: Dispersio 2
« on: June 29, 2017, 12:56:10 pm »
Looks very nice! I like this inventory :) Good luck, hope it will be interesting game! Will you have a story/plot in this game?

Sure :) This game will tell the story about the Crystal (from Dispersio 1) :)

122
SFML projects / Dispersio 2
« on: June 28, 2017, 02:38:20 pm »
Engine is almost finished, so here's a tech-demo :) Now it's time to start making content: locations, enemies, bosses etc. Probably I will post here screenshots later :)


123
SFML projects / Re: Dispersio is now available on Steam!
« on: June 26, 2017, 09:13:48 pm »
Dispersio is on Steam Summer Sale! 26% discount!  :) Save $0.26 and get it just for $0.73  ;D

http://store.steampowered.com/app/563180

124
SFML projects / Re: Screenshot Thread
« on: June 05, 2017, 10:50:10 am »
Started Dispersio 2. Some improvements to old engine :) Did it on old map. I think to create a thread later, when more things will be done :)


125
SFML projects / Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« on: April 03, 2017, 09:32:44 am »
No Linux Version? :(

126
SFML projects / Re: Game designer
« on: January 13, 2017, 04:24:01 pm »
Quote
level designer 2d- vector or tiled

try to use "Tiled" it's very good :) And it have JSON-export (which is much more easy to understand and use). I used it in my project :)

http://en.sfml-dev.org/forums/index.php?topic=20444.0

127
SFML projects / Re: Dispersio is now available on Steam!
« on: January 04, 2017, 02:43:47 pm »
Can I ask you how you integrated steam? I managed to get the overlay pop up, but it crashes on screenshots..

yep, someone noticed me abt crash on f12. but i can't test it now, because i'm on trip till jan 8th

128
SFML projects / Re: Dispersio is now available on Steam!
« on: December 02, 2016, 09:00:41 am »
Dispersio is now available on steam!

http://store.steampowered.com/app/563180


129
SFML projects / Re: tmxlite - a Tiled map editor / tmx parser
« on: November 15, 2016, 07:45:05 pm »
I used JSON export in Tiled in my game :) I think it's easier, than parsing their format ;)

130
SFML projects / Re: Dispersio has been Greenlit!!!
« on: October 20, 2016, 10:07:08 am »
Damn, this looks harder than Zloxx II.  :o

No, there's a lot of chekpoints :) In normal mode :D

131
SFML projects / Re: Dispersio has been Greenlit!!!
« on: October 19, 2016, 09:17:49 am »
Thanks to everyone! Dispersio finally has been greenlit!!!

132
SFML projects / Re: Dispersio is on the Greenlight!!!
« on: September 09, 2016, 02:01:11 pm »
I've made new greenlight trailer! Pure gameplay! Check it out  ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=756311760


133
SFML projects / Re: Dispersio is on the Greenlight!!!
« on: September 05, 2016, 09:27:32 am »
Just a small critique of the trailer: it takes 34 seconds for gameplay to begin. That's too slow, people usually don't have that much patience.
You should jump straight to gameplay as fast as possible. Or maybe try to show the story with in-game cutscenes if it's really that important. :D

Good luck with the Greenlight!

Thanks, Elias! In fact the first version of greenlight trailer contained much more gameplay, but I thought it's not a good thing to show all of the character's abilities in trailer :D

134
SFML projects / Re: Dispersio is on the Greenlight!!!
« on: September 02, 2016, 09:33:08 am »
Of course there is  :D Even with usec precise  ;) And in-game timer counts only in-game time (I mean not the level selection, pauses, cutscenes etc.)

135
SFML projects / Re: Dispersio - retro-styled platformer
« on: September 01, 2016, 11:18:02 pm »
Finally Dispersio is on Greenlight! And now I need your support  :) Feel free to comment and share with friends  ;)



http://steamcommunity.com/sharedfiles/filedetails/?id=756311760

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