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Messages - achpile

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166
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: April 05, 2015, 08:46:46 pm »
Hey guys! After some time I decided to open sources for the community.... Btw, I stopped developing a while ago..

https://github.com/achpile/fired

Hope you'll find a lot of useful things

167
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: March 26, 2015, 08:41:03 am »
Wow! Each time your game getting better and better!!!!

But I found the slime sound (judging by the video) a little bit annoying. It too stands. May be making it more quiet should help. Or more smooth. Btw, the heart sound and sound when you fire the shield, protecting golden key make noises on play (in game), but in Audacity editor everything's fine... Don't know, what' the problem  :(

Everything else is very very great and awesome!!!!!  ;)

168
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 19, 2014, 08:28:17 pm »
Wow! It's great!!! New sprites look very very good  ;) And new soundtracks is awesome, but I miss the old one =) I really love it!

169
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 13, 2014, 08:28:48 pm »
Too bad the development is (temporarily, I hope) paused, but now I can't wait to see your tower defense :P

Huh, if only someone give me an idea  ::)

170
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 13, 2014, 05:25:55 pm »
I find it hard to imagine a single person making such a cool game. I mean really, it's super cool.
I wonder if there is some way to  change the keys? E.g. I would find 'W' to jump good instead of space (of course all personal preference).

Thanks! Yeah, it took about 14 months.. And the changing controls was planned for next release... But I don't know if it will be =(

I tried your game and it was so great, got me hooked for a while! Great job ! I don't find that much stuff that needs improvement, unless you want to further polish the game.

The experience was really good, complete, intuitive and with a bit more work I'm sure you can make a commercial success out of it. :D

Thanks, Grimshaw =) The next steps of development must be working on content. But I'm too bad at art, so works stopped for a while. And I don't know, what to do with this... I mean... What this game will be about? What gameplay will be...

Well, I thought about something like this: there will be 3 basic locations
1. City (there some NPCs walking around and can give you a quest, heal you, or trade something)
2. Home (player can go there from City). There will be some chests to store items. Also there will live some special NPCs (who can train some of your skills, trade special items or modifiers to equipment). Each of them will appear after completing special quests
3. Quest location. Each quest would lead you to some special location with enemies. (Graveyard, Old castle, Forest, Mountains, etc.)

But when I started it's implementation - I thought: "Nooo.. Booring"  ;D

So, for now, I can't imagine the future of this game.

Btw, I've started another project on this engine... Side-view tower defense. I hope the alpha would be done about X-Mas or New Year  ;) The only think I can say now about it: It will be a lot of meat and bloood!!!  ;D

171
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 13, 2014, 11:58:16 am »
It's not tile-based, is it? In what way the game map is represented?

Why do you think it is not?  :P

172
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 13, 2014, 11:57:39 am »
It's not tile-based, is it? In what way the game map is represented?

It IS tile-based. And the map is an array of tiles  ;)

173
General discussions / Re: SFML 2.2 tagged in repository
« on: December 09, 2014, 08:57:43 pm »
Congratulations!  ;)

174
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 07, 2014, 06:42:19 pm »
Congratulations!!!! Game seems very very great and well made! I hope you'll get what you want!
Btw, is there still alpha version to download and try it out?  :)

175
SFML projects / Re: Faux Car
« on: December 02, 2014, 10:35:02 pm »
CHAAAAASE HQ  ;D I love this game  ;D
And I love the preudo 3D (when I was 13, I wrote a maze game in QBasic with pseudo 3D graphics and first person camera view)

176
santiaboy, thanks! I'll try it tomorrow  ;)

Well, about 32 and 64. I think there's no way to do it. (when I built my pre-alpha I've built for both versions) But, you can build it (if you have time) for example on virtual machine (V-BOX, for example). This way I tested my builds  :D

177
Very nice, kind and fun game!! Played it a work today  ;D Wanted to continue at home now, but didn't find x86 linux version :(

Does it exist? Because if I'll continue playing it at work - my boss will fire me  :D

Btw, is there any settings to switch game to windowed mode? (and to minimize window, when boss is nearby  :D)

178
SFML projects / Re: **Looking for developers help** take a look at this
« on: November 27, 2014, 06:20:43 pm »
 :o
Knuth would turn over his grave =.=

179
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: November 05, 2014, 05:36:19 am »
Wow! It's AWESOME!

180
SFML projects / Re: Ghost Hunters [game]
« on: October 30, 2014, 08:07:18 am »
OMG! This is the best trailer EVER!!!!!  ;D

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