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Messages - achpile

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SFML projects / Re: Kroniax available in the Play store!
« on: August 28, 2014, 06:18:48 am »
Thanks for your kind words  :)

But keep in mind that i haven't created the music, links are in the main post! I just found it  ::).

May I ask what was wrong with the context creation?


But it's very hard even to just find the proper music ;)

Well, about context. When I'm using 3.3 this happening:
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  156 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  77
  Current serial number in output stream:  76

After changing it to 2.0 everything is fine.

SFML projects / Re: Kroniax available in the Play store!
« on: August 27, 2014, 09:53:28 pm »
This game is AAAWEEESOME!!! The main problem is I can't sleep till haven't finish the latest level ;D

I had some troubles with starting. My android device is too crap and linux version didn't get started till i've changed context version, but it's all the hardware problems.

And the first thought in my head after launch was: "Oh my God! This music is great!"  :)

Well, great job!!!  ;)

SFML wiki / Re: SFML dynamic color tile-based lighting
« on: August 27, 2014, 12:06:38 pm »
To me, discussing about your wiki article fits quite well in "Discussions about the wiki" :P

Thanks for transfer and comment, Laurent ;)

SFML wiki / Re: SFML dynamic color tile-based lighting
« on: August 27, 2014, 11:46:58 am »
Why does everybody post in General Discussions? This is rather something for the Wiki forum ;)

Sorry :D Maybe because of Wiki is "Discussions about the wiki" and General is "For everything that is not a help request"  ;D

SFML wiki / SFML dynamic color tile-based lighting
« on: August 27, 2014, 11:12:48 am »
Some time ago i've posted info about the project I'm working on (F.I.R.E.D. http://en.sfml-dev.org/forums/index.php?topic=16025.0)

And now I've decided to make a simple demo and write an article about my lighting system.

Sources: https://github.com/achpile/sfml-lighting
Article: https://github.com/SFML/SFML/wiki/Tutorial:-Dynamic-colorful-tile-based-lighting

So, if you'll find something wrong or untold in the article - feel free to post your requests ;)

PS: to compile demo you have to install sfgui.

SFML projects / Re: Circle Patterns
« on: August 22, 2014, 06:27:52 am »
Awesome! For now I want to make own clone of this :D

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 21, 2014, 02:23:32 pm »
its awesome man!!! so beautiful :D

Thanks, electrux! But art is still not look like I want it to :D

SFML projects / Re: Bouncing Thingy v1.9
« on: August 21, 2014, 08:19:39 am »
Just an advice.


I think it's better to use 'KeyReleased' event to handle situation like this. (to avoid skipping menu entries)

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 20, 2014, 02:20:49 pm »

SFML projects / Re: Mazian Chronicles: The Settler
« on: August 20, 2014, 09:10:19 am »
OMG, your art is great! (IMHO much greater than mine :D ), and I hope it would be something like FF. I'd like to play your demo when it'll be done ;)

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 20, 2014, 08:12:29 am »
I'm impressed. Nice to see a solid piece of work done with SFML.
I don't think I'll be a player (just not my kind of game) - but I wanted to applaud the craftsmanship :)

(I know I already commented; just felt like adding a bit more encouragement, since I really think this looks good) ;)

Thanks a lot for nice feedback ;) I'm glad ^^ Well, It's a lot of work to make it playable. Now it's just an engine with demo level :D

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 19, 2014, 08:06:45 am »
Question: How do the stats affect you? i saw "strength" is there a melee combat?

There are melee weapons, but the strength is only for increasing speed, jump power and max HP (for now)

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 18, 2014, 12:41:12 pm »
I don't want to create new thread, especially for examples I've made.

If you enjoyed this video - you maybe interested in the lighting calculations, or something. Well, I've made simple demos to demonstrate lighting and lightning (not together  ;)) algorithms I used in my game. You can find it here: https://github.com/achpile

Lighting system requires SFGUI to be installed.

PS: I found some issues with lighting, some of them are fixed, but it's still mixing colors not correctly  :-\

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 13, 2014, 10:51:40 pm »
Nice work.
This looks really good and polished.

The constant fading in/out in the video annoyed me quite a bit though. Is that just how you made the video or does that also happen when you play the game (haven't tried it myself)?

Huh, second negative feedback about fading in/out :D No, it's only in video (in game only at start screen, like first 4 pics, but you can skip it by clicking or pressing keys ;) )

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 13, 2014, 08:38:13 am »
Man... why can't such games gain more attention. That way people would see what awesome things can be achieved with SFML and would stop asking whether SFML can be used in high quality games.

In any case, good job ;). I would even consider this game to have potential to be on par with some things sold on Steam for real money.

Thanks, binary1248! Next time people ask it - give them this link  ;) And, in fact, you helped me to make this release! Windows binaries are statically linked with your branch 'bugfix/al_context' :D And thanks for good feedback. I'll try to do great job  ;) But about attention - it's the first topic I've posted about this game. And I am developing it in private repo at bitbucket, so nobody knew before this moment about the game  ;)

Judging by the video , it looks AWESOME !!!
Great job.
That looks awesome.  Nicely done man.

Thanks you, guys!!!

This looks great and well-made.

I think more attention should be paid to the bullets though. They should originate from the weapon and also not appear behind the character  :P

Thanks, Hapax! I think I'll fix it before next release came :D In fact it's because of bullet drawing algorithm

                line[0].position = pos;
                line[1].position = pos - velocity * frameClock * 2.0f;

So, in first moment it appears at the center of the character and starts from 'behind' :D

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