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SFML projects / Re: Neural Network + Genetic Algorithm
« on: December 09, 2017, 06:57:15 am »Nice! If you like that can of things, you can have some fun with particle swarm optimization (PSO) as well.
Thank you

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Nice! If you like that can of things, you can have some fun with particle swarm optimization (PSO) as well.
Okay! I have a source formatting plugin for code blocks IDE. first I'll use my format then i will use the formatting plugin when I release it or ask for help.
Also, Is it impossible for you to answer my question because of its format it!?
Well, I kinda use my own style format like thisvoid see this(args){if(6==7){And yes I've looked at other projects it get confusing sometimes in their format
}
}
Thank you for the advice.I guess?
But I already knew that and I'm currently studying this library.
And how does that answer my question?
I used this one#define SHADER_WHITE \
"uniform sampler2D texture; " \
" " \
"void main() { " \
" vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);" \
" " \
" pixel.r = 1.0f; " \
" pixel.g = 1.0f; " \
" pixel.b = 1.0f; " \
" " \
" gl_FragColor = pixel; " \
"} "
OP wants it to ignore transparent pixels though
I tried to reproduce this issue on my laptop but couldn't. Since I haven't upgraded to High Sierra yet, I also tested in a VM but still couldn't reproduce the issue.
Now, using a VM is far from perfect to test such things, but it would be great if this bug could be reproduced by someone else using similar hardware as you do.
BTW, (if there's a bug) I'm not sure it's the same bug as #1132; the symptoms look too different.