31
General / Re: TDS Shooter Enemy Programming issues
« on: December 15, 2017, 07:37:47 am »
just make them not to overlap. use collision detection etc.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I have a void where I start the music.
Nice! If you like that can of things, you can have some fun with particle swarm optimization (PSO) as well.
Okay! I have a source formatting plugin for code blocks IDE. first I'll use my format then i will use the formatting plugin when I release it or ask for help.
Also, Is it impossible for you to answer my question because of its format it!?
Well, I kinda use my own style format like thisvoid see this(args){if(6==7){And yes I've looked at other projects it get confusing sometimes in their format
}
}
Thank you for the advice.I guess?
But I already knew that and I'm currently studying this library.
And how does that answer my question?
I used this one#define SHADER_WHITE \
"uniform sampler2D texture; " \
" " \
"void main() { " \
" vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);" \
" " \
" pixel.r = 1.0f; " \
" pixel.g = 1.0f; " \
" pixel.b = 1.0f; " \
" " \
" gl_FragColor = pixel; " \
"} "
OP wants it to ignore transparent pixels though