16
Graphics / Problem with image loading!
« on: September 04, 2007, 06:01:52 pm »Quote from: "Mindiell"
I don't think this is the good solution. What you do is having a 100x100 image and taking only the first 50x50 part...
My first question is :
- Why are you using the same sprite to draw 2 images ?
Well, I'm making a simple pong game and i want the paddles to be able to change size.
Perhaps it's better to use diffrent sprites for the different sizes instead of different images?
(I have always used this way when i'm doing applications in SDL and it's working fine)
________
Shemale Sex