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Network / Re: Is SFML network enough for making MMO game
« on: August 21, 2014, 08:50:33 pm »
@eXpl0it3r Yes, I'll keep writing smaller games, but in the future I wanna create game similar to that one.
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And don't you care about being totally off-topic?YOu are THE Laurent Gomila! :O
Neversless, I'll post the log that I've when I try to install the drivers from their website :did you ran it with sudo sh ./[name of the file].run ?(click to show/hide)
It seems I've some missing packages but I really don't know how to find and install them.
That's a great news!!!This is on my GPU:
I'm still stuck with opengl 3.0 on my ubuntu 14.4, and, I haven't found any driver which can support opengl 3.3 or greater yet. (It's very problematic for modern game's developpement on linux, especially for games that require hight performance and a lot of special graphic effects, so I can understand why many developpers are unhappy.
I even don't want to speak about opengl ES versions on more exotic plateforms, it's even worth. (There are so many different extensions to handle, so, it's not the fact that developpers doesn't understand how opengl works, it's the fact that they find that it's too much complicated to handle it with many drivers, standart extensions for every drivers'll be less paintfull.)
A developper lend me a raspberry someday to make my framework work onwich (because he was interested by it), but, the driver didn't support SFML on it, so It didn't worked. (But apparently with SDL it works fine, I say, apparently because, I've never tested his game because, the client of his game isn't portable on ubuntu yet.)
The only solution that I've found now is to use windows for modern games developement. (But I pefer ubuntu and I don't want to change my OS for that.)
Sorry, it's mapPixelToCoords.Or he could simply write "window." and his IDE would suggest him. Its easier than asking it again.
You can also search a little bit by yourself in the API doc, instead of blindly copying and compiling what we tell you
I usually ask a lot of people for source codes and then study them in case if I need something later. But if you are too lazy to do that or you need something urgently I would suggest you to ask example of how they use it. So far I've only asked 2 people for source codes and I'm still waiting for 1 to send them to me. Just some physics simulatorsQuote2) insert a line break (\n) in to the sf::Text object at the apropriate position.
How would I place the line break in the Text object? (I apologize for my silly sounding question, but I don't understand how? I can't remember if it was covered in the tutorials or not.)
P/S: Sorry for the late reply.