Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - paupav

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Network / Re: Is SFML network enough for making MMO game
« on: August 21, 2014, 08:50:33 pm »
@eXpl0it3r Yes, I'll keep writing smaller games, but in the future I wanna create game similar to that one.

62
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 08:48:19 pm »
And don't you care about being totally off-topic?
YOu are THE Laurent Gomila! :O

The one from here:

63
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 08:29:28 pm »
Have you removed old drivers?
Is it working now?

64
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 08:18:17 pm »
Neversless, I'll post the log that I've when I try to install the drivers from their website :

(click to show/hide)

It seems I've some missing packages but I really don't know how to find and install them.
did you ran it with sudo sh ./[name of the file].run ?
have you tried second option? (Installing prebuild)

65
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 07:30:15 pm »
I've got black screen with older versions of AMD drivers too. Now that bug is solved. After you install them from their site (http://support.amd.com/en-us/kb-articles/Pages/Latest-LINUX-Beta-Driver.aspx)

If you get black screen I usually solved it by running
sudo aticonfig --initial

YOu have to install drivers from the site. Drivers in Ubuntu repository are outdated.


I'm using Ubuntu 14.04 too. It works perfectly and your GPU is supported!

AMD Mobility Product Family Compatibility ​
AMD Radeon™ HD 8000M Series   AMD Radeon™ HD 6000M Series
AMD Radeon™ HD 7000M Series   ATI Mobility Radeon™ HD 5000 Series

66
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 05:58:05 pm »
That's a great news!!!

I'm still stuck with opengl 3.0 on my ubuntu 14.4, and, I haven't found any driver which can support opengl 3.3 or greater yet. (It's very problematic for modern game's developpement on linux, especially for games that require hight performance and a lot of special graphic effects, so I can understand why many developpers are unhappy.
I even don't want to speak about opengl ES versions on more exotic plateforms, it's even worth. (There are so many different extensions to handle, so, it's not the fact that developpers doesn't understand how opengl works, it's the fact that they find that it's too much complicated to handle it with many drivers, standart extensions for every drivers'll be less paintfull.)
A developper lend me a raspberry someday to make my framework work onwich (because he was interested by it), but, the driver didn't support SFML on it, so It didn't worked. (But apparently with SDL it works fine, I say, apparently because, I've never tested his game because, the client of his game isn't portable on ubuntu yet.)

The only solution that I've found now is to use windows for modern games developement.  (But I pefer ubuntu and I don't want to change my OS for that.)
This is on my GPU:
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: AMD Radeon HD 7700 Series 
OpenGL version string: 4.4.12967 Compatibility Profile Context 14.20

You are probably using open source GPU drivers or Intel GPU. Can you post which GPU you have?

67
Network / Is SFML network enough for making MMO game
« on: August 21, 2014, 03:14:50 pm »
Like this one:



Also, why can't I post youtube links!

68
Graphics / Re: Angle between 2 points
« on: August 21, 2014, 02:15:12 pm »
Sorry, it's mapPixelToCoords.

You can also search a little bit by yourself in the API doc, instead of blindly copying and compiling what we tell you ;)
Or he could simply write "window." and his IDE would suggest him. Its easier than asking it again.

69
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 01:42:32 pm »
But they need new API urgently, because developers arent happy and they just wanna stick with DIrectX. All the new games have OpenGl version (for Linux and Mac), before developers didn't had that problem.

70
Graphics / Re: when to open new rendervindow?
« on: August 21, 2014, 01:09:32 pm »
How would I do that if I wanna split code in few functions?

71
General / Re: Text Wrapping with .txt Files?
« on: August 21, 2014, 03:19:11 am »
Quote
2) insert a line break (\n) in to the sf::Text object at the apropriate position.

How would I place the line break in the Text object? (I apologize for my silly sounding question, but I don't understand how? I can't remember if it was covered in the tutorials or not.)

P/S: Sorry for the late reply.
I usually ask a lot of people for source codes and then study them in case if I need something later. But if you are too lazy to do that or you need something urgently I would suggest you to ask example of how they use it. So far I've only asked 2 people for source codes and I'm still waiting for 1 to send them to me. Just some physics simulators

72
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 03:10:21 am »
I meant without extensions. Extensions will become thing of the past, that's what I've understood. As I said I was thinking about learning something about OpenGl (while I'm completing my SFML practice) and I've stumbled on that article.

73
Graphics / when to open new rendervindow?
« on: August 21, 2014, 03:05:38 am »
So I've made a game in which at start is shown Main Menu, and when I click game start user can clearly see that one window is closing and another one opening. How do you guys get rid of that transition. Am I doing something wrong?

Here is link to my game if you don't understand what I'm talking about: http://en.sfml-dev.org/forums/index.php?topic=16130.msg115346#new

74
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 02:44:22 am »
But, but big companies are now in it, and they all wanna create API that is as good or better than DirectX. They wanna create next API that will combine OprnGl and OpenGl ES.
Also are you insulting my age? :)

75
General discussions / Re: OpenGL is going to be completely rewritten
« on: August 21, 2014, 01:58:55 am »
SO you are one of those guys that finds bad things in everything.

Pages: 1 ... 3 4 [5] 6 7 ... 11