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Messages - Tukimitzu

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76
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 28, 2016, 08:54:23 pm »
Thanks a lot, mate! I will!  :)

77
SFML projects / Re: [2D Platformer] Melting Saga
« on: March 28, 2016, 08:53:46 pm »
Looking good! Is the shapeable platforms a mechanic of the game or just an editor thing?

78
Damn scarecrow, always causing trouble, so many places for it to be, but noo, slightly below the platform is the best spot.

Also, what if I want to jump from the second to the first floor with the character (while performing a double front flip, of course) and want the impact to cause an earthquake that destroys the platform I was on? I think you should handle this situation as well.

I hope you find my criticism helpful.

Cheers!  :)

79
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 26, 2016, 03:11:14 am »
Trying to make the title screen/main menu more interesting...



Don't worry, polishing comes later!
Need a title art ASAP!

80
SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: March 22, 2016, 05:14:07 pm »
Being a fan of Stardew Valley myself, I would probably enjoy your game too.
But I must say, you really really need to set yourself apart from that game, because after seeing the trailer most will say "oh, that's just like Stardew Valley", and if you don't show the difference to people they will go play that instead.

I wish you the best of luck!  :)

UPDATE ---

I know it must be frustrating constantly having your game compared with Stardew Valley, and I certainly belive in you when you say it is a completely different game, but what you say is not what you are showing.

Still wishing success :)

81
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 22, 2016, 04:42:07 pm »
I can't go against such strong arguments.
Problem solved, battle happens midnight now.



Cheers!

82
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 22, 2016, 02:32:39 pm »
Are you saying the battle should not happen at 12:00pm?
Hehehe well, I'll see about that

83
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 22, 2016, 03:26:36 am »
Bringing the scenario to life  ::)


84
SFML projects / Re: "Our Dear Paper Fighters" - Top down shooter
« on: March 20, 2016, 09:00:42 pm »
Thanks for taking the time to test it. Cheers!

Sure! It worked perfectly!

85
Graphics / Re: Maximum image size on old machines
« on: March 18, 2016, 11:18:46 pm »
Such a machine is just beyond me, what GPU is that?

I don't know, it is an integrated card of some sort, when we met 5 years ago he had this PC already, it is a PC for family use, so I'm guessing it is more than 8 years old.

3) Just don't care since it's really old hardware

That's what I wanted to hear  ;D

4. Buy your friend a new graphics card if his/her b-day is soon!

Is 3 months soon? I hope not.  ;D

86
Graphics / Re: Maximum image size on old machines
« on: March 18, 2016, 10:30:00 pm »
1) Your GPU doesn't support NPOT (non power of two) texture sizes so both width and height go up to the next closest power of two
2) It sounds quite bad... I have integrated Intel laptop GPU with just GL 2.1 that is very slow and even it has NPOT and larger maximum sizes support
3) 100% GPU issue

Very interesting! Never heard about NPOT.
This is a friend's PC by the way.
So, as far as I can tell, there are 2 problems here:
- Unavailable NPOT sizes support.
- Image is too big (even if it had NPOT size support).

1280x720 is the largest image size I'll ever load in my game, these are the backgrounds. Should I bother to reconsider the size of my backgrounds to avoid the size issue and/or the NPOT issue?

I mean, I have to draw a line where a hardware is too old to run the game. Even if I resize it to 1024x1024, there will always be an older machine that cannot run it.

Thoughts?

87
Graphics / Maximum image size on old machines [Solved]
« on: March 18, 2016, 08:39:33 pm »
- I create a 1280x720 something.png image
- I change the extension to .bg
- I use sf::Texture::loadFromFile("something.bg")
- It says it can't load because maximum internal size is 1024x1024, and the image is 2048x1024

1) Why does it say the image is 2048x1024 when it is in fact 1280x720?
2) How outdated is this hardware for not being able to load a 1280x720 image?
3) Noob question: is this related to GPU or RAM?

Thanks!

88
SFML projects / Re: Last of the Ambaras
« on: March 16, 2016, 05:13:53 pm »
I think someone who is willing to mod any game can grasp XML as easily as JSON, am I wrong?

89
SFML projects / Re: "Our Dear Paper Fighters" - Top down shooter
« on: March 16, 2016, 05:04:39 pm »
Looks great!
My impressions:
- The art is very nice, well done.
- I like the humor hehe.
- I wish WASD controlled movement only and use the mouse for aiming.
- I wish the camera shaked only when explosions happen. When you shoot it does it and it's a little anoying I think. But hey, that's me!

Good luck!

90
SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 16, 2016, 05:46:00 am »
Last hero designed  ;D



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