Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Godsend72

Pages: 1 [2]
16
SFML projects / Re: Screenshot Thread
« on: May 05, 2015, 12:16:19 am »
Apple thief is my training game. So far it's pretty stupid.
You can play solo or compete with another player.
You collect apples, there is no end in this game, only fun!

2 persons can play this game on LAN.
I tryed to play it online but it fails.





17
SFML projects / Re: sfml space invaders type of game
« on: November 11, 2014, 09:14:17 am »
And  sometime a black vertical line appears, ~every 1 minute


18
SFML projects / Re: sfml space invaders type of game
« on: November 10, 2014, 10:27:51 pm »

It's a nice game, but i would like it more if there was english instructions. When you press Left + Right arrow at the same time, this happens :

 

The flame covers almost the whole ship. And i noticed that when you shoot you can't move diagonaly in directions: DOWN+RIGHT and UP+LEFT.


And you should test for coilision between the player and other ships. Also i dont understand when do you lose a game, when 1 enemy goes past you, cos i would swear at least 3 ships went off the screen and i didn't die, and when i test it, the secund the first ship goes off the screen its game over.

I love the music you picked. gj
PS
Quote
Nexus:  Keep also in mind that not everybody wants to download archives and run executables from untrusted sources.

so true, first time i opened your link i gave up and returned half an hour later and gave it a try.

19
Graphics / Re: Having trouble black lines with tilemaps - again
« on: August 20, 2014, 08:29:49 pm »
I have the same problem and i found 2 more topics about that:

http://en.sfml-dev.org/forums/index.php?topic=6665.0

http://en.sfml-dev.org/forums/index.php?topic=15338.msg109326#msg109326

i haven't been able to solve my problem, and i used the same tile map code as you.

20
General / problem with running
« on: March 03, 2014, 05:20:03 pm »
Hello.
I'm trying to make something like a "pick a stick" game. I have tried to implement running, i have a little bar above players head witch indicates how much can i run, the more i run the shorter it gets and it works, but when i change the direction it doesn't decrease right away, more like 1 second later.


here is a link to download, source is included: https://mega.co.nz/#F!9o9VDTxD!iTX9sxrfU7vEl_J9cxBSsQ
here is a download link in rar: https://mega.co.nz/#!F40BBZxJ!8nSfhafyxNyMbAFybxCrAdIKXSdKPMOguiiIL4zvCiE

image: http://oi62.tinypic.com/55gjyo.jpg


you walk with: WASD
you run with: Left Shift


the numbers above your head are the number of woods collected, 1 wood fill's your running bar 25%



What i wanted to ask is can some one look at it and point me to the problem, just this one time :D

Pages: 1 [2]
anything