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General discussions / Re: sf::Shader -- API to set uniforms
« on: April 21, 2014, 12:54:11 pm »
I think adding a matrix class would be the start to adding more and more of a math library and IMO thats only wasting time. In the end people will prefer a real math library like glm anyway and possibly get problems converting to the SFML type.
Maybe for SFML3 consider removing the vector and rectangle types and just including glm to streamline the library? Its easy to use as its a header only library and fits well to GLSL.
Maybe for SFML3 consider removing the vector and rectangle types and just including glm to streamline the library? Its easy to use as its a header only library and fits well to GLSL.