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Messages - Dinocool

Pages: 1 [2]
16
Graphics / image tearing???
« on: August 26, 2009, 09:52:39 am »
my game's sprites at time's tear

as seen here: (note his head)



the tearing only occurs when he is standing still. also note that the head sprite does not change (the head is a different sprite). what could be the cause of this? i was wondering if was to do with float point decimal positions. i.e x = 3.5 or something

17
SFML projects / Squeebs, a 2d comic mmorpg
« on: July 22, 2009, 12:58:38 pm »
not quite, sure. atm i'm making stuff alot more stable

18
General discussions / freeing image memory
« on: July 22, 2009, 12:58:04 pm »
How would i go about freeing an image from the RAM?

i.e you load an image, but how do you delete it?

i spose its not as simple as

delete img;

19
SFML projects / Squeebs, a 2d comic mmorpg
« on: July 20, 2009, 01:39:55 am »
Quote
Well, if this is really using SFML you wouldn't have any Vista compatibility issues.


The issues aren't caused by SFML, but rather the way U read and write file's it seems

20
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 20, 2009, 04:34:01 am »
Yes this project does use SFML, NOT gamemaker

i'm sorry for those that this project does not work for...

all i can say is that in future versions i shall be looking for ways to increase the compatiblity with vista!

anyways, any suggestions on how to do this would be great

21
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 13, 2009, 01:07:54 am »
@Nexus, it is vista compatible if you follow the steps on our forum (just enable run as admin and windows xp sp 2 compatibility)

@e_barroga, put a post on our forums submitting your application so that the other members of our small community can see that your applying to work on the project

@dabo, if it gets stuck at 10 files just rerun and remember if your on vista run as admin with xp sp2 compatibility

To all others, come join our forum!!!!

22
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 09, 2009, 02:52:23 pm »
Hi, i'd just like to show you all this mmorpg i'm making.

I choose to use SFML as it allows me to dynamically load sprites on runtime, which is a must for my program~!!!

you see it features a dynamic updater that updates files from a site so that all the game content is kept up to date whilst the game is running~!!

the site for the game is: http://www.squeebs.net

the FORUM for the game is:http://www.squeebs.net/forums

its a comical game that I hope will tread new waters in mmorpg gaming.

i'm only 17 and the only developer on our team so development is slow ^.^

please, tell me what you think!!!

I can be contacted at dinocool300@hotmail.com if you are interested in possibly helping out!

DOWNLOAD:http://squeebs.coderzilla.com/game/squeebsrev3.rar

23
Graphics / sf::String->SetAlign()?
« on: May 26, 2009, 07:55:54 am »
wait, nm figured it out :D

Code: [Select]

if (align == 2)
string.SetCenter(string.GetRect().GetWidth()/2,0);
if (align == 1)
string.SetCenter(string.GetRect().GetWidth(),0);


for all those who were wondering

24
Graphics / sf::String->SetAlign()?
« on: May 26, 2009, 07:53:37 am »
I don't know if this is a feature request but anyways, i recently just upgraded my engine from HGE to SFML :D and was wondering if anyone had a piece of code to align the text to the center, all i have so far is

Code: [Select]

        //center
if (align == 2)
string.SetCenter((strlen(text.c_str())*size)/2,0);
        //right
if (align == 1)
string.SetCenter((strlen(text.c_str())*size),0);


But it doesn't work the way it should... any advice???

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