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Messages - Kreeg

Pages: 1 [2]
General / drawable class
« on: October 04, 2008, 09:16:56 am »
You forgot to add a constructor to you object :D
I repeat : you should NOT use 'using namespace' in a public interface. Take them away from "object.h" !

General / drawable class
« on: October 03, 2008, 08:44:31 pm »
It's not a problem with SFML, It's a C++ problem ! Anyway I'm going to help. So what do you want to do exactly with a sf::Drawable ? A derived class might not be the key to resolving your problem.

I see some reasons why this code won't compile. Is there any 'using namespace sf;' in your code ? If it's the case I can't tell more knowing what you gave us, except that there should be no 'using namespace' in a public interface. Otherwise, try replacing Drawable by sf::Drawable and tell us if it compiled without problems.

General discussions / Patch SFML
« on: October 02, 2008, 02:55:42 pm »
Can we submit patches to you by MP so you we can help you to add the features that are on the roadmap ?

General discussions / .hpp and floats
« on: August 12, 2008, 12:04:20 am »
OpenGL uses floats.

General discussions / [Solved] 100% CPU - no matter what code I use.
« on: August 11, 2008, 12:49:38 pm »
Add the [Solved] tag to your thread's name.

SFML projects / Anti Photon Engine - A SFML driven (realtime) Raytracer
« on: August 08, 2008, 05:27:12 pm »
Incredible !
I noticed this file is hosted on the server of a metal (?) band. Nice tune on the page !

Feature requests / Gui package
« on: August 08, 2008, 05:20:58 pm »
You mean you couldn't find this file ? If it's the case, have you checked if the file is not missing ?

General / [Solved] thread problem
« on: August 07, 2008, 04:55:30 pm »
They are destroyed when you leave the scope of an 'if' or 'else if' statement, because they are local instances.

Feature requests / sf::Shape::Line arguments
« on: July 18, 2008, 03:27:27 am »
I'd rather have the two signatures. They both are useful. Just add the second, this is no ugliness !

Feature requests / Some features
« on: May 12, 2008, 10:35:38 pm »
Quote from: "Aszarsha"
Quote from: "tgm"
I guess there are no underlying libaries for Network, windowcreation, threads and timing.. He's simply using the API functions.. I think..
You're true.

SDL is of course used nowhere, SFML is meant to be a challenger of it ! ;)

GFX are all done through OpenGL, but I think that Laurent is considering implementing a software back-end.

The underlying libraries for network, windowing, and system stuff are the systems APIs

SFML wiki / SFML wiki is there
« on: May 08, 2008, 07:03:32 pm »
Seems like I'm the first one who visited it !
I can't create a page on it. How do you do that ?

Pages: 1 [2]