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SFML projects / Re: Zeran's Folly
« on: June 22, 2017, 03:46:18 am »
Finally got all my business stuff in order and approved as a Steamworks partner. Zeran's Folly has an appID and a (hidden) store page on Steam now, so that's nice. The process of setting everything up is pretty complicated at first glance!
As far as a release date goes, I'm still gunning for this year. The game is 80%-85% done. There are a bunch of art assets that need to be done, along with some bits and pieces missing from pretty much everything. For example, there are three or four bosses that are scripted but not implemented yet, two of the dungeons need set dressing and some music, the vendor interface needs to be made... you get the idea. Just a mountain of small rocks.
As far as a release date goes, I'm still gunning for this year. The game is 80%-85% done. There are a bunch of art assets that need to be done, along with some bits and pieces missing from pretty much everything. For example, there are three or four bosses that are scripted but not implemented yet, two of the dungeons need set dressing and some music, the vendor interface needs to be made... you get the idea. Just a mountain of small rocks.