Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SeriousITGuy

Pages: 1 2 3 [4] 5 6 ... 9
46
SFML projects / Re: The Secret Chronicles of Dr. M - The SFML Port...
« on: October 20, 2015, 08:41:30 am »
Graphics are awesome, if I had enough time and skill I would gladly join, but yeah, time and skill  ???

47
Let me correct myself... the SFML 2.3.2 static libraries for VS2015 do not work with static CRT. If you want static SFML and static CRT, you need to recompile SFML on your own.
That is correct but actually not on point. And in typical windows software projects, one does not compile with static crt, redistributable packages of the vc++ runtime exist for a reason because they are meant to be shared between applications. Using static third party libs on windows is totally reasonable, that's why they are already provided by the official distribution.

48
General discussions / Re: Debian/Ubuntu packages for SFML
« on: October 14, 2015, 09:23:19 am »
No need for glut.h anymore? That would fix this problem, cause OpenGL headers can be pulled via mesa-common-dev package. Will check it out. Thanks for pointing to it.

49
General discussions / Re: Debian/Ubuntu packages for SFML
« on: October 13, 2015, 03:43:35 pm »
Ah quick shout out to all who want to compile SFML on Ubuntu 14.04.2 or .3 (Trusty with Utopic Stack enabled). There is a broken dependency in the freeglut3-dev and libglew-dev package which don't let you install said packages and therefore you cannot compile SFML on such systems at the moment. I just ran into this issue yesterday while newly installing my Linux development machine. There seems to be a workaround with the trusty-proposed ppa, but I could not get it to work until now.

50
What zsbzsb meant to say was that there are official SFML binaries on the download page for Visual Studio 2015 here http://www.sfml-dev.org/download/sfml/2.3.2/
which already include static libs, so you did something the SFML team already did ;)

51
SFML projects / Re: [SFML 2.1 and C++] 2D Shooter - Pew (Open Source)
« on: October 01, 2015, 04:08:14 pm »
You got me with "Einschetellüngen"
This looks funny as hell, will try it out :D

52
General discussions / Re: SFML 2.3.2 released
« on: September 28, 2015, 01:42:21 pm »
Nice, I will make a parallel install of VS2015 the coming days, I will let you know if everything is fine.

Edit: Just testet 3 small projects with VC14 in debug and release config. Worked without any problems. Seems fine to me.

53
General discussions / Re: Why do the libraries end in "-2"?
« on: September 16, 2015, 01:01:28 pm »
Major version number ;)

54
SFML projects / Re: My Practice Beginner Games
« on: September 16, 2015, 09:16:07 am »
After Pong I would go for Breakout, one can add interesting features to Breakout ;)

55
General discussions / Re: Fundraiser for a Mac mini
« on: September 16, 2015, 08:38:00 am »
I totally support this fundraiser for better multi plattform support! I just donated what I thought fits ;)
Keep up the great work!

56
SFML projects / Re: My Practice Beginner Games
« on: September 01, 2015, 09:55:30 am »
Hi Hapax,

nice progress on your Pong. The ball spin feature gives it a very nice touch, gives me some preasure to find my own unique feature for it ;) Btw, after getting your libs included correctly building it from scratch was no problem.

For your questions: the first commit was based on a pong tutorial I read, thus the commit message. ;)
I know about handleEvents(), not satisfied with it either. It origins from my game framework which is based upon the code from the book SFML Game Developement. Maybe I make a seperate function handleInput() for the real time inputs and leave handleEvents() just for windows events which are processed in Application.cpp. Maybe when I advance my "command pattern" from simple bool values to something more elaborate ;)
And I did not stole your keys, I just had some inspiration on key bindings :p

57
SFML projects / Re: My Practice Beginner Games
« on: August 28, 2015, 03:01:17 pm »
If Diablo 3 Season 4 Start nets some free time this weekend I try to build it myself and see your interesting branch. And yes I noticed the arrow keys as I started using them to control the paddle before realizing I need the mouse to do that  :D

I threw together a first playable version of mine https://github.com/SeriousITGuy/SFML-Pong
Should compile without problems, you only need to set the additional include paths to Pong/inc/ and SFML respectively. As I do not want to clutter your thread with my project I will setup an own project thread the coming days and leave this only here for you to dig through ;)

Cheers and TGIF!

58
SFML projects / Re: My Practice Beginner Games
« on: August 28, 2015, 08:54:52 am »
Oh I did not know about the tab space feature of github, now it is better ;)

Tested your release, mouse movement is interesting especially with acceleration, plays nice. Stoping/Reseting the ball manually is a nice feature for debugging, I will integrate this also ;)
Maybe I can do an upload today.

Cheers!

59
Feature requests / Re: Facility to get standard paths
« on: August 27, 2015, 12:42:51 pm »
As I ran into an issue with this recently I also support this request, it would be more convinient to have a SFML API for the basic directory stuff. And an additional useful feature would be to get the system time in a plattform independent SFML API, as I plan on displaying the actual system time ingame (like Diablo 3 e.g. just informational).

60
Window / Re: Drawing without Clearing - Monitor "Broken"
« on: August 27, 2015, 10:46:49 am »
... since drawing each tile of the map each cycle will be very intensive for large maps.

This is pre-mature optimization. Don't even think about optimization until you clearly know there is a performance problem (with profilers and stuff), because modern compilers and hardware can optimize better than you (and any of us). ;)

Pages: 1 2 3 [4] 5 6 ... 9