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Graphics / Re: Parallax Scrolling: Views or no views
« on: January 27, 2014, 04:37:26 pm »
I see. But does that mean you have to draw the entire text somewhere in an out-of-reach area beside your actual game scene?
And what if you want some transparency for your textbox? Is it possible with a viewport?
I haven't used sf::Text yet, so I thought I'd have to use a sf::TextureRenderer to make my textbox into a texture/sprite and then display it above my game scene.
And what if you want some transparency for your textbox? Is it possible with a viewport?
I haven't used sf::Text yet, so I thought I'd have to use a sf::TextureRenderer to make my textbox into a texture/sprite and then display it above my game scene.