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Messages - cob59

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16
Graphics / Re: Parallax Scrolling: Views or no views
« on: January 27, 2014, 04:37:26 pm »
I see. But does that mean you have to draw the entire text somewhere in an out-of-reach area beside your actual game scene?
And what if you want some transparency for your textbox? Is it possible with a viewport?

I haven't used sf::Text yet, so I thought I'd have to use a sf::TextureRenderer to make my textbox into a texture/sprite and then display it above my game scene.

17
Graphics / Re: Parallax Scrolling: Views or no views
« on: January 27, 2014, 11:40:05 am »
I don't see why a sf::View would help you to display a text box...
Could you explain that? I'm curious.

18
Graphics / Re: Trying to implement a shockwave shader using sf::Shader
« on: January 17, 2014, 11:34:10 pm »
About shaders, I came across this topic once. It might help :
http://gmc.yoyogames.com/index.php?showtopic=586380

19
SFML projects / Re: SFML book run-time error - CMAKE NMAKE for VS2013
« on: January 15, 2014, 09:06:08 pm »
Hi,

Why haven't you just generated a VS2013 project to make the SFML binaries, instead of NMake Makefiles?
From there, just select the "Debug" setting, which will build and install the proper sfml-xxx-d-2.dll binaries.
You can probably do the same thing with NMake and the correct build args, but I don't know how.

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