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Audio / Re: Possible bug in the Audio Module with listeners?
« on: March 03, 2014, 05:26:48 pm »Also observe that in FPS games, the camera is often capped so that you can't look more upwards than perfectly straight up and no further down than straight down. Both of those capped orientations would cause undefined behaviour if the listener is set to follow the orientation of the player.
To quote Laurent from a previous discussion on this topic:
Quote
Absolutely. But do you mean I should change the global world up vector just because you're looking perfectly up? Even in real life, you can't look up 100%. And 99.9% will just work fine.
To me it's ok to have the up vector hard-coded, this is like a physical constant (just like gravity for example).
Besides, I don't understand your second graphical example (but this is probably just because I just woke up ).
Here's the topic in question:
http://en.sfml-dev.org/forums/index.php?topic=1225.0
I would argue that the fully rotatable space combat simulator example still stands, though.