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16
Feature requests / Re: A couple suggestions
« on: August 24, 2015, 03:20:19 pm »
May I ask which sound you are streaming that isn't music that you find too confusing to label as music?

Long ambient background sound loops wouldn't be classified as music, but most likely would be streamed. Not sure how common these are but I've used them extensively in the past.

17
General / Re: Does SFML work on the web?
« on: August 19, 2015, 04:05:23 pm »
Nope, and SFML's not entirely compatible with emscripten and the like last I checked either (therocode's the guy to ask on that as I believe he investigated it a while back).

19
SFML projects / Re: pseuthe - casual survival game
« on: July 06, 2015, 09:46:56 pm »
I love the aesthetics of this (as I said on IRC) but I'll be damned if I can grasp either of the control schemes!

I also got a corrupted double linked list coredump on exit - not a huge deal but I can get a debug stack trace for you if you'd like.

20
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 21, 2015, 02:51:46 pm »
I fully intended to participate in the jam but then, as per usual it seems, life stuff got in the way and I spend less than two hours on it; not even enough to demonstrate an idea.

I don't think I would have come up with anything meaningful with the theme anyway; there were plenty of other themes that inspired me, and I voted for those, but this one didn't click with me at all unfortunately.

21
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 13, 2015, 10:41:58 pm »
I abstained from submitting themes for that reason - I just couldn't think of anything useful. I'm pretty sure we'll end up.with something fun this time :)

22
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 12, 2015, 06:25:32 pm »
I'm fine with it as it is, really - I just picked the ones I feel the most strongly about (e.g. downvoted the ones that really don't inspire me and upvoted those that I have some idea of what I could do with them).

23
SFML game jam / Re: 4th SFML Game Jam Announced
« on: April 22, 2015, 03:23:06 pm »
Awesome!

I was worried it was going to fall on MCM Comic Con weekend, but it's the weekend before, so all things being well I should be able to participate.

24
Window / Re: SFML draw function of Window class
« on: April 16, 2015, 03:05:03 pm »
You should probably 301 redirect the old one :)

25
SFML game jam / Re: 4th SFML Game Jam
« on: February 19, 2015, 02:55:51 pm »
My personal preference would be to do it later, as I'm at a housewarming party on Saturday and will most likely be too inebriated on Sunday ;D

26
SFML game jam / Re: 4th SFML Game Jam
« on: February 18, 2015, 10:13:56 am »
I assumed it wasn't going ahead so I made other plans.

27
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 23, 2015, 05:20:19 pm »
The screenshots look pretty :-) good job.

I've noticed your repo has no license information; you might want to add some so that users know how they can use your library commercially and non-commercially.

28
SFML development / Re: Text garbage after Font reload
« on: January 08, 2015, 01:12:15 pm »
I hate to nitpick, but it should be 'dirtiness', not 'dirtyness' ;)

29
SFML projects / Re: Faux Car
« on: December 17, 2014, 12:40:36 pm »
It's looking pretty good :) Reminds me of the many, many hours I spent playing the Outrun arcade game as a kid.

30
The tool looks nice, well done. However it's sad that it's another nice piece which doesn't work in the GNU/Linux world. :(

The Kickstarter says "Sprite DLight will be available for Windows, Mac and Linux systems."

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