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Messages - Hapax

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3031
Added the word that was missing from my sentence. Thanks, Jesper.

3032
people who shrug SFML off often don't even mention why they do it. That reddit discussion contains more information from such people than you will find on this forum in the last 3 years
You ask someone to give their honest opinion, even (and especially) if it includes the negative points, and they'll refuse to answer, knowing that they're helping; people don't like to help.
You have one person make an insult towards something - or even just create an opening for such - and it'll snowball with everyone firing what they can, feeling more confident in their insults by the fact that others have already said them.

EDIT: added the word "create".

3033
General / Re: Text Wrapping with .txt Files?
« on: August 12, 2014, 06:09:20 pm »
How would I implement some sort of text wrapping within a text file?
I have to admit, I'm not sure what your goal is.

3034
Graphics / Re: Proper zoom usage
« on: August 12, 2014, 05:51:24 pm »
There a bit of information about this in this tutorial (scroll to "Zooming (scaling) the view"). Zoom() acts like move() and rotate(), whereas setSize() acts like setCenter() and setRotation().

3035
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: August 12, 2014, 05:43:55 pm »
This looks great and well-made.

I think more attention should be paid to the bullets though. They should originate from the weapon and also not appear behind the character  :P


3036
SFML projects / Re: Feedback wanted - Simple Gravity Game.
« on: August 12, 2014, 05:21:36 pm »
Nice. It's fun :)

3037
General / Re: Game loop becomes unstable after ~5 seconds
« on: August 12, 2014, 04:52:48 pm »
As time increases, the floats are becoming less and less accurate.
You could restart the clock instead to keep the time in always low, thus:
frameTime = clock.restart().asSeconds();

Also, in the tutorial that you followed, you mis-typed a line:
Quote
accumulator += frameTime;

3038
Python / Re: sf.Keyboard.is_key_pressed() expensive?
« on: August 07, 2014, 09:52:40 pm »
I can't understand why, in one cycle, you'd want to call isKeyPressed 300 times as it's highly unlikely that the keyboard has that many keys.

3039
General / Re: SFML 2.1 Visual Studio Tutorial not working
« on: August 07, 2014, 07:16:24 pm »
Righty-ho. Apologies.

3040
Graphics / Re: Drawing a histogram plot
« on: August 07, 2014, 06:39:17 pm »
I would suggest using a VertexArray, probably the same way your waveform viewer did (mine did).
Remember to use Lines (not LinesStrip) as the primitive type so that each pair of vertices define the line.

3041
General / Re: SFML 2.1 Visual Studio Tutorial not working
« on: August 07, 2014, 05:25:23 pm »
I just tried this example. It's the first time I've ever attempted to statically link anything. *cheers*

However, following what you did, I got the same errors. The way to fix it is to link all of the dependencies listed in the FAQ (that has been linked here twice now). If it's under the heading of the module you are using, you'll need to link it. For example, you'll need to link glew, freetype etc. to be able to use the graphics module.

I think that the tutorial should mention this or, at the very least, link to the FAQ about it.

One more thing, don't forget to add .lib to the dependencies.

3042
SFML projects / Re: Objex
« on: August 07, 2014, 04:59:53 pm »
Decided I didn't like leaving it like that so I fixed it to stop use of so many redundant vectors. Even moved the raw lines vector into the function so that it is completely destroyed after use.

3043
SFML projects / Re: FlapBoy [#gbjam3] [Flappy Bird Clone]
« on: August 07, 2014, 04:53:07 pm »
I was possibly the last programmer on the planet who hadn't cloned Flappy Bird yet.
Lies! I haven't  :P

3044
Window / Re: Windows gains focus only at borded
« on: August 07, 2014, 03:29:30 pm »
Fair enough but the "stable" release is over a year old now so I would say that there are fewer problems in the latest version than that release  ;D

3045
General / Re: SFML 2.1 Visual Studio Tutorial not working
« on: August 07, 2014, 03:27:15 pm »
If it requires the system library first, it could be that it needs them in the reverse order i.e. system, window, graphics. Could this be due to linking statically? Different compilers link in opposite orders but I don't know why your VS2010 would link differently to VS2014.
Also, don't you need to link the other stuff that is in the FAQ about Statically Linking?

EDIT: realised that I got your version wrong here.

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