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General / Re: Problems with ctime when including Audio
« on: February 17, 2014, 03:40:11 am »we can get the thing to build if we first create a new project with only SFML and then import the rest of our codeWhy not just do that then?
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we can get the thing to build if we first create a new project with only SFML and then import the rest of our codeWhy not just do that then?
I'm currious as to why sf::Music couldn't be used???
...a reason i can't explain here...Sounds ominous, doesn't it?
Ok, so I've done that and I've gave to documentation a good seeing to but none of it seems to have remedied the visual artifacts seen in the second screenshot.I have to ask. Are all three (clear, draw, display) now outside of this conditional:
It's all here.You could also use negative outlines where it goes into the fill.Good Idea! Didn't know that this is possible
I'm only calling window.display() once every update as it seems pointless to call it if nothing has changed.You should be, on every loop, be calling clear, draw, and display. Get used to it; it works wonders
And I thought It couldn't get more complicated anymore...I did say that the more accurate you want it, the more involved it becomes