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Graphics / Re: Drawing in 2D causes 3D to disappear
« on: January 29, 2013, 04:26:07 am »
Isn't it normal for the screen to be cleared if you use glClear?
Also, you should (probably) use pushGLStates and popGLStates, as shown in the second example in the sf::RenderWindow documentation.
Also, you should (probably) use pushGLStates and popGLStates, as shown in the second example in the sf::RenderWindow documentation.