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Messages - G.

Pages: 1 ... 59 60 [61] 62 63
901
SFML website / Re: Create a tutorial section
« on: June 21, 2012, 06:20:52 pm »
Anyone can write tutorials and put them on the wiki.
If you think the wiki isn't helpful or complete enough, you're free to add your own tutorials. ;)

902
General / Re: Keyboard keys
« on: April 14, 2012, 07:39:43 pm »
Okok, I wasn't sure what you were referring to.

903
General / Re: Keyboard keys
« on: April 13, 2012, 08:05:48 pm »
So there is no way to check if caps lock is enabled? (could be useful to warn users that caps lock is enabled when they have to type a password to log in, for example)

904
General discussions / SFML Box2D another example
« on: February 21, 2012, 10:54:01 pm »
Do your boxes rotate correctly ?
I looked at your picture and felt that boxes on the ground shouldn't have this angle, so I quickly checked your code and found out that you're using the same angle in your CBox::update() function for both sf::Shape and b2Body. But last time I checked SFML was using degree for angle whereas box2D was using radians.

905
SFML projects / Moonman's Xmas
« on: December 15, 2011, 06:02:14 pm »
I saw your thread on tigsource a few weeks ago, it looked awesome. I'm glad it's now playable (sort of). :)

906
Graphics / HUD Concept? [Solved]
« on: October 29, 2011, 01:01:31 am »
I don't know what's the purpose of your "offset", neither why the framerate limit would matter when drawing the HUD.

Draw your HUD on another view, which you will never move.

907
General discussions / A new logo for SFML
« on: September 03, 2011, 02:21:18 pm »
I like Groogy's more. It feels less cluttered with icons.

908
Graphics / [HELP]SFML Sprite with Box2D
« on: August 28, 2011, 04:32:02 pm »
There some source code samples on http://box2dsfmlfun.blogspot.com/. (which you would have found if you had used the search function of the forum :wink: )

909
Graphics / Tilemaps is ugly
« on: July 31, 2011, 08:50:41 pm »
This question is asked so often... ;)

Try SetSmooth(false) on your sf::Image

910
Graphics / Simulating character movement - How do? [SOLVED]
« on: July 22, 2011, 12:53:43 pm »
When your movement is inside the event loop, it is run only when your even is processed, which isn't every frame. (probably depends on the key repeat delay) Now it runs every frame, hence the faster speed.

911
General discussions / A new logo for SFML
« on: June 09, 2011, 06:48:11 pm »
I don't think any of them is better than the original.
Nevertheless David's logo is the best shown here. I would strongly condemn the shiny version because its readability is very poor.

912
General / Collision between line and ball problem
« on: June 01, 2011, 09:34:49 pm »

913
General / Collision between line and ball problem
« on: June 01, 2011, 08:30:15 pm »
Can't you use dot product to find the closest point on the line from the circle ?

914
Graphics / Sfml is 2d or 3d?
« on: May 22, 2011, 06:17:41 pm »
SFML is 2D graphics.
But you can use OpenGL to do 3D.

915
Graphics / Need help rotating a sprite in Box2D
« on: February 05, 2011, 09:18:15 pm »
http://www.sfml-dev.org/forum/viewtopic.php?t=205
Looks like the answer you're looking for. ;)

In Laurent's example, 1.158f should be your body's rotation.
(and "return Deg" should be "return Rad")

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