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Messages - G.

Pages: 1 ... 61 62 [63]
931
General / const reference Parameter Problem
« on: January 07, 2010, 01:15:56 pm »
Could you show the initMap prototype as well ?

932
Graphics / drawing a sprite to an image
« on: January 02, 2010, 06:19:00 pm »
It's possible with the RenderImage class, available in SFML 2.

933
Graphics / Setting an Axis point for a Sprite to Rotate around?
« on: December 03, 2009, 09:51:38 pm »
It rotates around its center.
SetCenter(float, float) may be what you're looking for.

934
Graphics / 2d animation?
« on: November 29, 2009, 09:29:57 am »
It isn't, you have to make it yourself. You can find some implementations of 2D animations in the wiki.

935
System / Use of Clock Function for FrameRate Smoothing
« on: November 19, 2009, 06:47:28 pm »
What's wrong with SetFramerateLimit ? ;)

936
Window / Event
« on: November 14, 2009, 10:12:06 pm »
That's definitely not in the tutorial. ;)

You have two loops and you never get out of the first one.

938
Graphics / Shape vs. Window coordinates
« on: October 10, 2009, 06:37:43 pm »
The first two float in the Circle constructor define the center of your circle. ;)

939
SFML projects / 4 In A Row, Your First SFML game tutorial
« on: August 21, 2009, 10:30:51 pm »
Hello.

It looks good, but since you want to draw your board it would have been better to make your board class inherit from sf::Drawable.

940
Graphics / [solved] splitscreen?
« on: July 24, 2009, 05:00:20 am »
The first parameter of SplitOn is a RenderWindow&, but you're passing a RenderWindow* so you need to dereference your pointer.

It should work better this way SplitOn(*Display, Zone); at line 63. :wink:

941
Graphics / [solved] splitscreen?
« on: July 21, 2009, 11:07:24 pm »
Hi.

There's an easy way to do it in the french wiki.

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anything