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General / Re: Making Consistent Physics with Delta Time
« on: July 02, 2014, 08:30:36 am »void Player::update(sf::Time deltaTime)
{
..
}
float Player::jump(sf::Time deltaTime)
{
...
}
Do yourself a favor and use a constant reference for your delta-time parameter, like so
void Player::update(const sf::Time &deltaTime)
{
..
}
float Player::jump(const sf::Time &deltaTime)
{
...
}
Your code as it is right now, may not effect the delta-time. But if you don't plan to ever modify the delta-time, a constant reference will be a good thing to do for extra safety against the human race and better efficiency in terms of memory usage
{
..
}
float Player::jump(const sf::Time &deltaTime)
{
...
}