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Topics - Cirrus Minor

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1
General / CodeBlocks and SFML2.2 issue
« on: December 23, 2014, 08:16:28 pm »
Hi,
I've updated my project to SFML2.2.

My IDE is CodeBlocks 13.12 with GCC 4.7.1 under Windows.
I've installed GCC 4.7.1 TDM (SJLJ) - 32-bit version of SFML.

It's working (I mean I can compile, link and execute) but I now need libgcc_s_sjlj-1.dll and libstdc++-6.dll.

Does anyone why I need them now although I didn't with SFML 2.1 ?
And what can I do to avoid that ?
Thanks !

2
General / CMake for your SFML's project
« on: June 18, 2014, 09:25:47 am »
Hi !
Here is the complete CMake config file for my project.
I use it on Windows and OSX.
Code: [Select]
cmake_minimum_required(VERSION 2.6)

# Projet name
project("Witch_Blast")

file(
        GLOB_RECURSE
        source_files
        src/*
)

add_executable(
        "Witch_Blast"
        ${source_files}
)

# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2.1 REQUIRED system window graphics audio)
target_link_libraries(Witch_Blast ${SFML_LIBRARIES})

include_directories(${SFML_INCLUDE_DIR})

I've just had feedback from a Linux user: he told me I have to add the GLEW library to CMake.

How are you dealing with GLEW in your project's Cmake files ? Should I "condition" it to OS ?
(Sorry, I'm really nor skilled with CMake  :-[)

3
SFML projects / Witch Blast (dungeon crawl shooter)
« on: April 17, 2014, 08:36:30 pm »
Hi all !

I'm working on a action dungeon crawler, inspired from "Binding Of Isaac", in a more "classic" roguelike environment.
I've just release a first playable demo with an entire randomly generated dungeon, monsters, items, money, a and a boss.

You can download the game here:
https://github.com/Cirrus-Minor/witchblast/releases

There's a windows build.
For Mac and Linux, you will have to compile it (a CMake file is included).

Enjoy !  ;D

Here some videos:







And my project page: https://github.com/Cirrus-Minor/witchblast.git

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