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Messages - Cirrus Minor

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31
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 23, 2015, 07:49:02 pm »
Witch Blast v0.4.6
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.6

In this release, bug fixes, new sound FX and German and Spanish translation.
Thanks Geheim and AFS!

Changelog (from v0.4.5 to v0.4.6)
(click to show/hide)



Have fun !

32
SFML projects / Re: Crush!
« on: February 20, 2015, 06:17:16 pm »
It looks pretty good and fun!
Have you got a Windows pre-compiled version? You should release it on GitHub, more people would give it a try.

33
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 15, 2015, 02:53:45 pm »
Thanks! We've spent time on this new redesign, but we're quite satisfied with the result - and so are the players!

We will release a "patch" with bug fixes and missing languages (I'll send them to you soon, Geheim :P ), and then we will work on v0.5 with the 7th floor (with monster and the boss), achievements, and items, and a true introduction.

34
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 14, 2015, 08:34:32 am »
Witch Blast v0.4.5
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.5

A release with another relooking, a new GUI, and the new temples and divinities system.
Pierre, the new 2D artist, has done a great job, you'll see that in the video !

Changelog (from v0.4.1 to v0.4.5)
(click to show/hide)



Have fun !

35
SFML projects / Re: Rickety Racquet [including Beta download]
« on: January 22, 2015, 08:37:44 pm »
Hi !
I've tried it. It's a very polished physics game, with great graphics and effects.
And it's a lot harder than it seems to in the video :P

36
SFML projects / Re: Moonman (my sfml game is on kickstarter!)
« on: January 15, 2015, 08:01:50 pm »
It looks really good!
And I like the pixel art of the game.

Good luck with the Kickstarter campaign!

37
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: January 04, 2015, 10:06:41 am »
Witch Blast v0.4.1
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.1

Thanks to Geheim, AFS and achpile for the translations !

What's new in these release ?

- Hi-Scores (local)
(click to show/hide)

- Better blood effect


- And more (see changelog).

Changelog (from v0.4 to v0.4.1)
(click to show/hide)

Have fun !

38
General / Re: CodeBlocks and SFML2.2 issue
« on: December 23, 2014, 10:40:34 pm »
Thanks, I understand now, why I did not have this behavior with 2.1, and I understand what I can do.

39
General / Re: CodeBlocks and SFML2.2 issue
« on: December 23, 2014, 08:39:12 pm »
Well, I've tried to compile and link again with SFML2.1 and I don't need the DLLs in this case.
I don't know if it's "because of" SFML2.2, but it's the only I've changed.

40
General / CodeBlocks and SFML2.2 issue
« on: December 23, 2014, 08:16:28 pm »
Hi,
I've updated my project to SFML2.2.

My IDE is CodeBlocks 13.12 with GCC 4.7.1 under Windows.
I've installed GCC 4.7.1 TDM (SJLJ) - 32-bit version of SFML.

It's working (I mean I can compile, link and execute) but I now need libgcc_s_sjlj-1.dll and libstdc++-6.dll.

Does anyone why I need them now although I didn't with SFML 2.1 ?
And what can I do to avoid that ?
Thanks !

41
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 23, 2014, 03:41:24 pm »
Hi Mutoh and thank you!
Well, there is no ending yet, but already 6 playable levels.
You can continue to play, bu level 7 boss room is ridiculously hard  :P

And yes, the wererat was the first designed boss of the game, but it was so strong, I had to create some easier bosses...

42
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 21, 2014, 08:21:00 pm »
Thanks Geheim ! I hope I'll have a 1.0 version one day, but there's still a lot a work to do!

And thanks, Jesper Juhl, cool site! But, as "free games" are "pay-what-you-want games", I may have an issue with the N.C. free music of the current version.

43
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 21, 2014, 12:30:30 pm »
Oh, I see. I think I won't use Steam for a free project!

The 2D artist who've made the sprite is leaving the project, but I've found another one (well, he's found me...).
He's done the new (6th level) boss, for the current version :

and he's working on more sprites, and pretty tiles !

44
SFML wiki / Re: Letterbox effect using a view
« on: December 21, 2014, 12:15:05 pm »
Great  :D
I've just integrated it in my current project, it's working fine!

45
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 20, 2014, 10:02:23 am »
Thanks !
Achpile, I'd like to have the old music too, but my skill and gears are not good enough :P
I've asked a frined of me - musician (damn good with a guitar or a bass!) and composer - to rearrange and play the "Witch Blast Theme", he's told me OK, but he's too busy right now, so I hope in a future version!

Thanks NullPointer, but I don't know a lot about video games and game dev :P
Why should I put a free game on Steam ? For visibility ? And what should I do ?

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