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Messages - Cirrus Minor

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46
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: December 19, 2014, 05:34:29 pm »
Hi ! A new release today !

Witch Blast v0.4
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.0

The current release focuses on:
  • new 2D art and music,
  • more speed,
  • more content (items, monsters...),
  • the 6th level.

Thanks to Geheim for the german translation !

Changelog (from v0.3.7 to v0.4)
(click to show/hide)

Trailer
http://www.youtube.com/watch?v=SfzhXt1cEkE

Enjoy !

47
SFML projects / Re: Faux Car
« on: December 19, 2014, 01:02:27 pm »
So, I've tried it.
The last version is cute, you really should make a racing game with this engine!
The annoying point is that, most of the time, we don't see far enough to know where we have to turn, but it's just a demo, I know :)
Good job!

48
General discussions / Re: SFML 2.2 Released!
« on: December 17, 2014, 11:11:33 am »
Great !
Congratulation to the team !

49
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 13, 2014, 06:19:44 pm »
Too bad the development is (temporarily, I hope) paused, but now I can't wait to see your tower defense :P

50
SFML projects / Re: Faux Car
« on: December 10, 2014, 08:37:47 am »
Hi !
I've tried again. So we need the 32 bits version of Visual C++ Redistributable Packages for Visual Studio 2013 in your link to launch it, and then it crashes with this error:


Hard coded path ?

51
SFML projects / Re: Faux Car
« on: December 04, 2014, 11:35:50 am »
It looks very good, Hapax !
I've downloaded it, but I cannot try (MSVS libs are missing)  :(

My favorite pseudo-2D racing game was Death Track (but it was First Person view).
(click to show/hide)

52
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: November 18, 2014, 07:47:46 am »
Well he just wake up in the middle of the night, no time to dress up...  :P

But he can find what he needs in the dungeon, of cours !  ;D

53
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: November 17, 2014, 09:59:13 pm »
Hi !
A short video with the new game intro and menu:

http://www.youtube.com/watch?v=Ygtg2M0RCY8

54
SFML projects / Re: A video of a little shooter I made
« on: November 14, 2014, 08:52:11 am »
Hi AFS,
I've watched the video, it looks like a well done top-down shooter with movement freedom.
How do you play exactly ? Turn right and left, accelerate and brake, and fire ? (Every player enjoys launching bombs on enemy structures  :P)
I think you could make a fun game with it. Of course, you will need more content (weapons, planes, missions, ...) but the engine and some of the GUI are already done.
What do you want to do ?

(Tip: use http instead of https on your youtube address to have it embedded)

55
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: November 04, 2014, 08:33:08 pm »
Hi,
we are still working on the new graphics, the pixel artist is doing an amazing work !
There is no release date yet.

Here is the new hero with some stuff:


56
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 31, 2014, 07:13:44 pm »
Happy Halloween with Witch Blast !  :P

http://www.youtube.com/watch?v=xSF6k9ZwtY0

57
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 10, 2014, 12:37:12 pm »
Thanks Distant Difference !

But we won't do this way, this perspective will change the gameplay to much: tiles could "hide" sprites, bats and fairies are supposed to fly over some walls, etc...
He's working on "Zelda-type" dungeon's tiles now.

The new sprites will be included in the next version, I think he will redesign the main character too.
He's not pro, but quite skilled, he's done an amazing work on imps and snakes !


58
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 10, 2014, 07:42:43 am »
A pixel artist joined the project a few days ago, he will redesign 100% of the 2D art  :P

The perspective was a main thema, but after some mockups and talking with the player, it seems that the "Zelda"-view (although very "free" with the perspective), is better for this type of gameplay.

Here is one mockup he's done with an alternative perspective:


59
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 06, 2014, 08:00:12 am »
I would need to do something like that, but I may have trouble with the doors, as Hapax said.
I could try to do some mockup...


60
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 05, 2014, 08:37:49 am »
Hi Mörkö!

Yes you're right about the perspective.
I know it'd make sense to change the perspective of the environment, but I dunno how: I don't like to have walls that "hide" the character or the monsters...
The alternative is to make new sprites with the right perspective, but I'm a pixel-art and drawing beginner, I don't have the skill to do that  :-[

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