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Messages - Cirrus Minor

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SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 04, 2014, 10:37:34 am »
Witch Blast v0.3.7
Download: https://github.com/Cirrus-Minor/witchblast/releases

Hi ! Today, a release with the spells and the new "text" system.

I have to thanks a lot Geheim, achpile and AFS, for the German, Russian and Spanish versions of the game and their support !

Changelog (from v0.3.3 to v0.3.7)
- ADD New monsters (snakes)
- ADD New items (spell orbs)
- ADD Poison
- ADD Cold bolt (generated with an unloaded ice shot)
- ADD Spells (5 different ones)
- ADD Translations: Spanish and Russian
- ADD New art for bats
- ADD Texts "widgets" for story and tutorial
- MOD Vibration Gloves are now Displacement Glove (player's velocity impacts bolt velocity)
- MOD Items presentation windows colour has changed
- MOD Repulsion improved
- MOD Giant Slime HP decreased
- MOD Cyclops melee and missile damage decreased, now repulse
- MOD A merchant on each floor > 1 now
- MOD Force Challenge room for each floor > 2 if no spell is equipped
- FIX Texts are now in UTF-8
- FIX Monsters out of the game zone
- FIX Persistent particles on some machines/systems

Gameplay video

Enjoy !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: October 01, 2014, 09:26:56 am »
Hi p5ych0 !
At the beginning, it wasn't suppose to be a game, but just a BoI-engine, for fun.
Then, I've drawn some rats and bats, the wizard... and Witch Blast is born !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 24, 2014, 08:33:26 pm »
Hi !
Tonight, a video with the new "message box" system.
It will be use for the story and the tutorial.
It's non intrusive, as it will pop on the interface and not on the main game area, and disappear after a few seconds, or while pressing the [return] key.

The text on the video has not been corrected yet, and will probably change, it's only a demo.
I also changed the color of the "item info box" to match it.


SFML projects / Re: Rage - a "modern" rogue-like
« on: September 22, 2014, 08:59:45 am »
Hi Glocke,

looks good, and rogue games are very good to learn game dev !

Your dungeons look like the ones in NetHack. The LOS rules can be:
- corridors are in shadows, you've to wear torch to see far,
- rooms are lit, you can see the entire room when you've entered.

I can see 2 tiles wide corridors: you've to think about doors !

libtcod has useful tools for roguelike development.

Good luck with this project !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 19, 2014, 08:30:53 pm »
Now, I'm using UTF-8 for the text now, with the help of a dev (I don't know if is on this forum too).
I've integrated Spanish (thanks AFS) and Russian (thanks achpile) languages. ;)

I'm now working on spells. Spells are available with the right item (at the moment, only dropped at "challenges" area), can be cast with a "spell" key, and have a cooldown.
We can have one spell at a time.

Here a video with the fireball and the teleport spells.


SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 15, 2014, 10:47:11 am »
You mean I cannot use standard strings for UTF-8 ?
I'm quite confused with encoding, but I have to understand how it goes - I'm trying to use iconv in my *real* job to convert latin strings to UTF-8 (for EPGs), but I have troubles with it...

SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: September 15, 2014, 10:44:18 am »
Looks really amazing !
Nice art and gameplay !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 13, 2014, 03:21:19 pm »
Achpile, I dunno how to make SFML work with UTF-8 data file, but that will be very useful (I can't make it work under OSX with proper encoding right now).

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 12, 2014, 07:54:47 pm »
Thanks achpile!
The next release should feature more items and monsters, I'm currently working on it.
And someone is helping me with the pixel art, and will try to re-design all.
Well... A lot of work  :P

Thanks AFS!
Well, the "4 directions shooting" is an important gameplay element, so it will stay so, but I may had different playable characters, with malus/bonus - like a quicker but weaker character, etc...
I really appreciate the Spanish translation, and I will of course integrate it in further releases !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 10, 2014, 08:46:48 pm »
Witch Blast v0.3.3
Download: https://github.com/Cirrus-Minor/witchblast/releases

Hi ! Tonight, a new release with a focus on gameplay, and featuring particles, multilingual support, a "death screen" (showing items you've found and monsters you've slayed) and many gameplay's improvements.

Geheim helped me: he's made the German translation of the game.
Thank you a lot, Geheim !

Changelog (from v0.3.0 to v0.3.3)
- ADD Particles for player's missiles
- ADD Death Screen
- ADD Force shop generation if there is no one in the previous floor
- ADD Display gold when getting coins
- ADD New starting screen with language selection (English, French and German) and standard keyboard configuration
- MOD Invert Cyclop and Rat King bosses
- MOD Dual bolt angle is smaller
- MOD Damage's display size increases with damage
- MOD Rat with helmet are slower
- MOD Green rats' don't collide while spawning
- MOD Fairies don't stay stuck in wall/door
- MOD Player's bounding box is now smaller
- MOD Rat and bat's dying sound's volume is lower now
- MOD Better Bubble physics
- MOD Target Fairy (Scarlett) firerate decreased
- FIX Wrong HP display (bar) when a boss is dying
- FIX Items are not dropped out of screen anymore

Gameplay video

Enjoy !

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: September 01, 2014, 07:57:39 am »
Thanks p5yc0, glad you've enjoy it !
Just fire control settings made me think that there's no mouse control  ;)
Oh, not all the keys are configurable at the moment.

ESC: Pause - resume - back (menu)
Return: select (menu)

and for dev-purpose (but available on the releases):
Lshift + X: Restart a game
F2: show bounding boxes.

I've done a options menu, with the language selection and keys config.
Launching the game for the first time will not ask for keys anymore, but for language.
English will set up default keys for QWERTY keyboard, and French for AZERTY keyboard.

It will be available in the next release.

SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: September 01, 2014, 07:48:08 am »
I've played F.I.R.E.D. a little during the week end.
Runs fine (Windows 8 - 64).
The game is well done, polished, and I like the 2D art !

So it will become a multiplayer game ? You already have some "story" ?

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: August 29, 2014, 11:28:24 pm »
Hapax, the "ice" weapon is a bit special: there is a cooldown between freezing attacks, that's why you can shoot two different missiles with the same weapon.

Wow, it's really awesome!!!!
Thanks achpile !

The things I want more in the next updates is pause and ability to save game.
Pause is implemented (ESC or loosing the focus).
And game is automatically saved - if you're not fighting when leaving the game. I should had more feedback.
But it will stay a permadeath game : loading a save file destroys it and there are no checkpoints.

May be shootng by mouse will be more easy
It's already implemented, but you can only fire in the 4 directions, like with the keyboard.

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: August 29, 2014, 08:36:42 pm »
Yes Hapax, there are not the same ones (blue are standard, light blue is freezing shot).

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: August 29, 2014, 06:00:05 pm »
Hi !
Next version will be a "gameplay" release, I had some constructive feedback from the players.
I don't plan any new content (items or monsters...), but it will feature:
- language selection (english / french),
- particles.

The particles will be first used for gorgeous magic bolts, as in the short video:


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