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Messages - Cirrus Minor

Pages: 1 ... 5 6 [7] 8 9
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: June 26, 2014, 09:00:40 pm »
Hi !
A new video demo with new monsters: blue and red imps.
They fly, blink and cast missiles !
Blue imps can freeze the player.


SFML projects / Re: RoD: My first attempt at a roguelike!!
« on: June 24, 2014, 08:46:21 am »
Welcome xilluzionsx.
Great ! A roguelike !
Do you plan to have a "classic" UI (with a lot of keys) or a mouse-based UI (with drag'n'drop on inventory screen, etc...) ?
And do you know the libtcod library ? Very useful for RL games, with algorithms for field of vision, path-finding...

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: June 23, 2014, 07:27:25 am »
Hi !
New video with a menu screen and new animations for the fairy and the monster's death.
These features will be included in the next release, with:
- new fairy's types,
- level up for special shots,
- new "resistance" system for monster (you can know freeze boss, but it's quite difficult !),
- a new level/boss,
- new content.


SFML projects / Re: Kroniax available in the Play store!
« on: June 20, 2014, 08:16:44 am »
I've tried it, I really like the minimalist art, the gameplay and the level design.
Very good job, Alex !

General / Re: CMake for your SFML's project
« on: June 20, 2014, 08:15:07 am »
Thanks Laurent, but I don't think I have to change anything.

The user told me his only problem was his GLEW version, or something like that, but it's OK.

General / Re: CMake for your SFML's project
« on: June 18, 2014, 11:26:59 am »
The user told me he had to grab the latest SFML code (so yes, he's using > 2.1) because of its GLEW version:


General / CMake for your SFML's project
« on: June 18, 2014, 09:25:47 am »
Hi !
Here is the complete CMake config file for my project.
I use it on Windows and OSX.
Code: [Select]
cmake_minimum_required(VERSION 2.6)

# Projet name



# Detect and add SFML
find_package(SFML 2.1 REQUIRED system window graphics audio)
target_link_libraries(Witch_Blast ${SFML_LIBRARIES})


I've just had feedback from a Linux user: he told me I have to add the GLEW library to CMake.

How are you dealing with GLEW in your project's Cmake files ? Should I "condition" it to OS ?
(Sorry, I'm really nor skilled with CMake  :-[)

SFML projects / Re: School management simulator
« on: June 17, 2014, 07:22:32 am »
I haven't try it yet, but it looks to be a well made in progress "school architect" :)
And you've already done a lot of work.
Good luck with this project !

SFML projects / Re: Feedback wanted - Simple Gravity Game.
« on: June 13, 2014, 09:27:47 am »
Tried with Windows 8.
It's working :)

I've tried (in vain) to reach the square in the bottom-right - it's the goal, isn't it ?

Graphics / Re: Question about Images and Windows?
« on: June 10, 2014, 07:58:33 am »
You mean a starting screen, with a menu ?
It's a screen with images and texts, like a "in game" screen.

You can, for example, have a "state" variable (menu, game), in the game loop you check this variable to know what you have to render, when starting the game you initialise the game data and switch the game state, something like that.
Do you know what I mean ?

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: June 10, 2014, 07:36:20 am »
Thanks therocode and Jesper Juhl !
I think the game is already quite fun and challenging.

I've added the OSX build on the GitHub release's page.

And I've noticed a bug with the keys binding on QWERTY/QWERTZ keyboards.
Fortunately, there's no need to rebuild the game.
Just update the "config.dat" file (in the game directory) with:

Code: [Select]
keyboard_move_up 25
keyboard_move_up_alt 22
keyboard_move_down 18
keyboard_move_down_alt 18
keyboard_move_left 16
keyboard_move_left_alt 0
keyboard_move_right 3
keyboard_move_right_alt 3

keyboard_fire_up 73
keyboard_fire_up_alt 73
keyboard_fire_down 74
keyboard_fire_down_alt 74
keyboard_fire_left 71
keyboard_fire_left_alt 71
keyboard_fire_right 72
keyboard_fire_right_alt 72
keyboard_fire 57
keyboard_fire_alt 57
keyboard_fire_select 60
keyboard_fire_select_alt 60

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: June 07, 2014, 01:56:37 pm »
New release

Hi !
I've made a new release of the game today, with new art, content and features.

Download: https://github.com/Cirrus-Minor/witchblast/releases

Here a screen shot of the new environment:

And here a video capture of the game:

Changes since v0.0.5:
- ADD New enemies (slime and black rat)
- ADD New items
- ADD Item's rarity
- ADD Show player's impact when he's hurt
- ADD New music when the player dies
- ADD New music for boss' fight
- ADD Mouse support - Player can fire with left click, switch shot types with the wheel
- ADD Pause
- ADD Save / restore game
- ADD Slowing (creature state)
- ADD HUD for shot types
- ADD 4 shot types
- ADD Recoil
- ADD New room templates
- ADD Exit stairs
- ADD Collisions between monsters
- ADD Screen's shaking effect
- ADD Configuration file
- ADD New tile's graphics
- MOD Damages inflicted by the player have been modified
- MOD The player's bolt size depend of the damages
- MOD Only useful data displayed on the minimap
- MOD Reduced bounding box for the player's bolt
- MOD Vertical Synchronisation
- MOD 2 health potions in shops now
- FIX Fade in / fade out text bugs
- FIX Merchant z-ordering bug
- FIX It was possible to begin at the exit
- FIX Various bad references crashes
- FIX Double shot used to double drop

Enjoy !

Congratulations for your first SFML game !

I like this retro touch ! Well done  :)

SFML projects / Re: The Wanderer - Lost in time
« on: June 02, 2014, 07:25:26 am »
It looks quite good !
So it will be a real time sandbox-RPG or something like that ?
Focus will be done on the player or on the settlement ?

SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: May 30, 2014, 09:10:55 pm »
Another video of the collision between monsters, with more sprites and walls shaking when the giant rat is charging !


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