Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - OniLinkPlus

Pages: 1 2 [3]
31
Graphics / PostFX Segmentation Fault on Ubuntu 9.10
« on: November 01, 2009, 05:56:58 am »
Ack, I am not liking Build 1250 so far.
Here's my code:
Code: [Select]
#include <SFML/Graphics.hpp>
#include <ctime>
int main(){
 sf::PostFX Water;
 sf::RenderWindow Window(sf::VideoMode(512, 512, 32), "Test");
 if (sf::PostFX::CanUsePostFX()){
  Water.LoadFromFile("Water.sfx");
  Water.SetTexture("screen", NULL);
  Water.SetParameter("time", (double)clock());
  Window.Draw(Water);
  Window.Display();
 }
}

Water.sfx:
Code: [Select]
texture screen
float time

effect
{
vec2 offset = vec2(cos(time/500+_in.x*10)/50, sin(time/500+_in.y*10)/50);
_out = vec4(screen(_in+offset));
}

The Window.Draw(Water) function is giving me a segmentation fault. I looked over the Shader, and it has nothing that could be causing this afaik. Did you remove the wrappers? This code worked in earlier builds. :\ Just to be sure it wasn't my code, I even tested with this Shader:
Code: [Select]
texture screen
float time

effect{
    _out = vec4(screen(_in));
}

Still get a segmentation fault.

32
Audio / Build 1250 gives error with loading Audio
« on: October 28, 2009, 04:26:50 am »
I tried to run my game with Build 1250, and discovered something strange. When I try to load an Audio file, the console gives this error:
Failed to play audio stream : sound parameters have not been initialized (call Initialize first)
After that error is given, the program crashes. Does anyone have any ideas why this happens? I am on Ubuntu 9.04.

33
Graphics / sf::RenderWindow.Capture is gone?
« on: September 26, 2009, 02:08:43 am »
What just happened? I updated to the latest SFML2 Build, and now there's no more sf::RenderWindow.Capture(). Is there a reason you removed it? I can't find anything else for Capturing RenderWindows in the Documentation, and I need it for my freezeframe Message Box.

34
Audio / SFML Audio 1.5 WAV File Not Playing
« on: August 14, 2009, 06:12:19 am »
I have tried everything, including resetting the buffer when I load a sound. The Console isn't telling me anything that could be causing the problem, either. Currently I am using:
Sound.LoadFromFile("Resources/SFX/Jump.wav");
                SFX.SetBuffer(Sound);
                SFX.Play();
Yes, I have confirmed that the file exists. SFX was initialized as sf::Sound SFX(Sound), and Sound IS a SoundBuffer. Could it be a problem with the file itself?

35
Graphics / SFML 1.4: SetScaleX does not appear to be working
« on: August 07, 2009, 06:02:00 am »
I am attempting to flip a Sprite in my game based on which way the player is facing, but when I use Sprite.SetScaleX(-1), the Image remains facing right instead of left. It was enclosed in a condition, so I removed the condition to see if that was a problem, and it still does not flip. Does anyone have any idea what is causing this problem? I would appreciate help. Thanks!

36
Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 06:34:13 am »
I KNOW this has been posted before, but could someone explain WHY sf::Sprite Instances don't auto-resize themselves to the size of the Image that they are set to with SetImage? It's annoying to do it manually with every Sprite/Image whenever I reload an image. I'm using SFML 1.4 because Ubuntu 9.04's Repos haven't been updated with SFML 1.5.

Pages: 1 2 [3]