Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - OniLinkPlus

Pages: 1 ... 32 33 [34]
General / Tutorial Issue: Using Render Windows
« on: August 07, 2009, 06:03:20 am »
Quote from: "Zauren"
All I have is sfml-window.lib sfml-graphics.lib in my additional dependences, unless that means something beyond just using the linker...
Here's your problem: You aren't linking to sfml-system.lib.

Graphics / SFML 1.4: SetScaleX does not appear to be working
« on: August 07, 2009, 06:02:00 am »
I am attempting to flip a Sprite in my game based on which way the player is facing, but when I use Sprite.SetScaleX(-1), the Image remains facing right instead of left. It was enclosed in a condition, so I removed the condition to see if that was a problem, and it still does not flip. Does anyone have any idea what is causing this problem? I would appreciate help. Thanks!

Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 07:17:54 pm »
Quote from: "Laurent"
The beginning of this discussion gives relevant informations:
Alright, thanks! Sorry for disturbing you! Keep up the great work!

Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 08:32:43 am »
Quote from: "Laurent"
I KNOW this has been posted before

So you know the answer. Everything you have to know is already on this forum.
I meant I know that this same problem has been posted before. That thread has no explanation as to WHY sf::Sprite doesn't have an auto-resizing feature yet. I checked the changelogs of SFML 1.5 and that doesn't appea rto have the feature added yet either.

Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 06:34:13 am »
I KNOW this has been posted before, but could someone explain WHY sf::Sprite Instances don't auto-resize themselves to the size of the Image that they are set to with SetImage? It's annoying to do it manually with every Sprite/Image whenever I reload an image. I'm using SFML 1.4 because Ubuntu 9.04's Repos haven't been updated with SFML 1.5.

Pages: 1 ... 32 33 [34]