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Messages - OniLinkPlus

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496
General / Tutorial Issue: Using Render Windows
« on: August 07, 2009, 06:03:20 am »
Quote from: "Zauren"
All I have is sfml-window.lib sfml-graphics.lib in my additional dependences, unless that means something beyond just using the linker...
Here's your problem: You aren't linking to sfml-system.lib.

497
Graphics / SFML 1.4: SetScaleX does not appear to be working
« on: August 07, 2009, 06:02:00 am »
I am attempting to flip a Sprite in my game based on which way the player is facing, but when I use Sprite.SetScaleX(-1), the Image remains facing right instead of left. It was enclosed in a condition, so I removed the condition to see if that was a problem, and it still does not flip. Does anyone have any idea what is causing this problem? I would appreciate help. Thanks!

498
Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 07:17:54 pm »
Quote from: "Laurent"
The beginning of this discussion gives relevant informations:
http://www.sfml-dev.org/forum/viewtopic.php?t=821
Alright, thanks! Sorry for disturbing you! Keep up the great work!

499
Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 08:32:43 am »
Quote from: "Laurent"
Quote
I KNOW this has been posted before

So you know the answer. Everything you have to know is already on this forum.
I meant I know that this same problem has been posted before. That thread has no explanation as to WHY sf::Sprite doesn't have an auto-resizing feature yet. I checked the changelogs of SFML 1.5 and that doesn't appea rto have the feature added yet either.

500
Graphics / sf::Sprite instances don't auto-resize
« on: July 22, 2009, 06:34:13 am »
I KNOW this has been posted before, but could someone explain WHY sf::Sprite Instances don't auto-resize themselves to the size of the Image that they are set to with SetImage? It's annoying to do it manually with every Sprite/Image whenever I reload an image. I'm using SFML 1.4 because Ubuntu 9.04's Repos haven't been updated with SFML 1.5.

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anything