Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - OniLinkPlus

Pages: 1 ... 4 5 [6] 7 8 ... 34
76
General / Re: Help with install please(Linux)
« on: April 02, 2012, 03:27:35 am »
What, exactly, is the problem you're having?

77
SFML website / Re: New forum
« on: March 25, 2012, 09:01:00 am »
Looking good! Nice and smooth, hopefully not as buggy as the old forums. Maybe now I can click the "new posts" button and actually go to the new posts?

78
General discussions / Do you use C++11?
« on: March 13, 2012, 02:31:36 pm »
Quote from: "Groogy"
Quote from: "gsaurus"
Something I feel strage is the naming convention on pointers. unique_ptr, shared_ptr, weak_ptr, ok, all using underscore, then we have nullptr.


That's a constant and not a type.

I think it is even a keyword? Or am I wrong?
It's a keyword.

79
General / A* Pathfinding in SFML 2.0
« on: March 10, 2012, 05:48:19 am »
A* is completely independent of SFML.

80
Window / [SOLVED] OpenGL tutorial not working.
« on: March 04, 2012, 09:50:35 am »
Assuming you are on Linux, as implied by your use of the command line as opposed to an IDE, link to OpenGL and GLU with -lGL and -lGLU

81
Feature requests / Better input support
« on: February 25, 2012, 01:29:45 am »
I thought 1.3 was going to become 2.0 when it's finished.

82
Graphics / sf::Text Sub Rectangle
« on: February 08, 2012, 05:31:39 am »
I'm not too experienced with OpenGL, but I seem to remember some sort of GL Scissors function that might work. But I'm not an expert.

83
Graphics / sf::Text Sub Rectangle
« on: February 08, 2012, 05:16:08 am »
First of all, brohoof to my fellow Dashite!

Now, could you possibly post the code for the textbox? I may be able to work out a solution if I see the code.

EDIT: Reread your post. Looking for such a function now.

Second EDIT: No, there does not appear to be, but I do have a solution. Render the text to a render texture which is the size of the textbox. It'll automatically clip the text that goes out of bounds. Then you can render that render texture where the textbox belongs.

84
Graphics / White lines vertically accross window.
« on: February 01, 2012, 05:52:18 am »
Quote from: "victorlevasseur"
Hello,

Maybe you can disable texture's smooth :
Code: [Select]
theTexture->SetSmooth(false);
No, his graphics are crisp. He already disabled it, or he's using the update that autodisables it.

85
General discussions / New naming convention
« on: January 24, 2012, 09:26:28 pm »
Quote from: "Silvah"
Quote from: "OniLink10"
Well, let's not start a debate here, but do you know why it's called English? Because it came from England/Britain.
It's called English, because the people among whom it emerged were called Angles, after the region they came from, namely Angeln, which lies in Schleswig-Holstein, northern Germany. It's hardly England, you know ;)
Today I learned!

86
General discussions / New naming convention
« on: January 23, 2012, 04:21:39 pm »
Quote from: "Silvah"
Quote from: "Mikademus"
Well, if I can wish: proper and Standard (i.e British) spelling; f.i. Colour (correct) as opposed to Color (incorrect).
Well, if I can wish: proper and standard (i.e. American) spelling; f.i. color (correct) as opposed to colour (incorrect).  :twisted:
Well, let's not start a debate here, but do you know why it's called English? Because it came from England/Britain. In other words, Britain's spelling is correct, as it is their language.

87
SFML projects / Premake Build System for SFML
« on: January 08, 2012, 12:31:00 am »
It 404'd. D:

88
General / SFML Window not showing!!!
« on: January 04, 2012, 02:47:11 am »
Quote from: "Vastrolorde"
HAving the same problem, i get this console screen that freeses. I  have ATI video card and SFLM 1.6, and i use Code::Blocks. that .dll what was suggested here didnt work for me and SFLM2 i cant fnd, the snapshot of SFLM didnt work for me.
What's SFLM? This is a forum for SFML. ;)

You're experiencing the infamous ATi bug. Wait for SFML2 to be released, or try the static libraries for SFML 1.6.

89
General / SFML with Xcode on OS X Lion
« on: January 04, 2012, 02:45:37 am »
Quote from: "AlGorithm"
"in the near future" in January, February, March, ...?

Because I could just wait till then really.
When it's done. The main thing we were waiting for is done. It's looking like as soon as the new timing API and Laurent's "surprise" are ready, it'll be released. So within the month, I would think. Don't quote me on that, though.

90
General discussions / Switched times to Uint32 milliseconds in SFML 2
« on: January 03, 2012, 12:22:06 am »
Quote from: "Laurent"
The time API will be updated soon, with a big surprise :lol:
We can measure time down to the planck scale?!

Pages: 1 ... 4 5 [6] 7 8 ... 34
anything