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Messages - OniLinkPlus

Pages: 1 ... 5 6 [7] 8 9 ... 34
91
General / SFML Window not showing!!!
« on: December 23, 2011, 01:16:16 am »
Quote from: "Viruses"
Ok... But how would you tell it that? Thats what im asking. Is there a special function that does opposite of:

Code: [Select]


screenameorwatever.Draw(spritename);




In this case a sprite is drawn on the screen.
But is there a function that would undraw the sprite from the screen or something?
No, there isn't. You just... don't draw it.

92
Graphics / use soil with sfml
« on: December 22, 2011, 05:35:01 am »
32-bit as in 32 bits for R+G+B+A, or 32-bit as in 32 bits for R, 32 bits for G, etc?

BTW, SFML uses SOIL, last I checked.

93
SFML projects / Re: Premake Build System for SFML
« on: December 22, 2011, 05:23:49 am »
Quote from: "CodeRarity"
I'm going to release this under the ZLib license, the same thing SFML uses (amazing license). I don't know if this is even legal, since it's got some SFML stuff in it, but I think it is. If it's not legal, or moral, or anything, tell me. I'm just trying to (over)protect myself.
Zlib gives permission for you to do whatever you want with it so long as you don't remove the license and you don't [explicitly] claim you wrote the original code.

94
General / SFML Window not showing!!!
« on: December 22, 2011, 05:18:43 am »
You delete the sprite by not drawing it.

95
General / SFML Window not showing!!!
« on: December 16, 2011, 06:58:21 am »
Complete and minimal code, please. Seriously, why is it so difficult to figure out that we don't have access to your code? We need to see your code to see the problem.

96
System / Threads inside classes
« on: December 13, 2011, 01:02:03 am »
You broke Laurent. Good job.

97
Graphics / SFML vs Polycode
« on: December 10, 2011, 01:32:58 am »
Quote from: "Richy19"
"there fine the OS takes care of any memory leak"
Whoever said that is wrong wrong wrong wrong wrong. Some modern OSes do that, but enough don't that it is unreasonable and unsafe to assume that.

98
Graphics / Tutorial Code does nothing
« on: December 08, 2011, 05:30:54 am »
Quote from: "kingcools"
Indeed, thank you :)

what did ati **** up though, i heard there are many applications and games that have issues with ati cards.
Please avoid swearing. Children of all ages come here. Even toddlers.

99
General / [ANSWERED] Window not showing up (perhaps ATI-related)
« on: December 05, 2011, 12:25:30 am »
Quote from: "Legion"
Oh, that's a bummer. I guess I'll have to wait patiently for 2.0 then. Thank you very much for the fast answer.
2.0's ready for use. It's just a matter of finishing some last minute fixes and details in the new graphics API.

100
SFML projects / SFGUI
« on: November 30, 2011, 01:10:18 am »
I've got a few more things I need to implement in the ComboBox before it will be completely ready for pulling into master. I need to come up with a good system for the behavior of selected items when new items are added or old items are destroyed (the techniques I've tried have each had their own unnatural implications), and I need to tweak the rendering to fit with what Tank has in mind.

101
SFML projects / SFGUI
« on: November 29, 2011, 04:39:30 am »
The combo box has been committed. All that remains is for Tank to accept it.

102
SFML projects / SFGUI
« on: November 29, 2011, 12:13:10 am »
Hey guys, I'm the one working on the Combo Boxes/Dropdown boxes. It's almost done, there's just on small issue that needs to be worked out. If I can locate a solution, it should be ready to go by the end of the day (Pacific Time).

103
Graphics / sf::Shape Compile() is private.
« on: November 27, 2011, 09:34:23 pm »
Quote from: "Laurent"
In fact the new API is ready, and will be pushed soon. So I can already tell you about the details.

I've changed my strategy for shapes: there's now a base class (sf::Shape) and one derived class for each type of shape: circle, rectangle, convex polygon, star, ... All the complicated code is implemented in the base class, derived ones simply provide the list of points, and hide all this stuff behind a dedicated API (Circle::SetRadius, Rectangle::SetSize, ...).
HUZZAH!

104
Window / Beginner question about RenderWindow::Display()
« on: November 26, 2011, 11:14:14 pm »
In Windows, iirc, there is a render event that isn't exposed to the public by SFML, but is handled so that OpenGL rendering can work. I haven't work with Windows + OpenGL in a long time though, so don't quote me on that.

105
SFML projects / SFGUI
« on: November 07, 2011, 01:14:20 am »
I would enjoy seeing a notebook widget and a dropdown choice widget.

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