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General / SFML Window not showing!!!
« on: December 23, 2011, 01:16:16 am »Quote from: "Viruses"
Ok... But how would you tell it that? Thats what im asking. Is there a special function that does opposite of:No, there isn't. You just... don't draw it.Code: [Select]
screenameorwatever.Draw(spritename);
In this case a sprite is drawn on the screen.
But is there a function that would undraw the sprite from the screen or something?