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Messages - Oz1571

Pages: [1] 2
1
Graphics / Huge slowdown when drawing
« on: April 19, 2010, 12:24:15 pm »
Quote from: "Ashenwraith"

An integrated chipset on a netbook with 1GB vram?


Unless I'm mistaken, integrated graphics cards usually use the standard "cpu" ram rather than dedicated video ram.

2
Window / SFML 2 OpenGL Contexts and GLEW
« on: April 11, 2010, 09:20:12 pm »
No, I seem to recall I had issues with that, possibly because of a conflict with SFML's own GLEW. At the time it was easier for me to just handle the extensions myself, manually, but if you come up with a better way of handling it, you should share it. :)

3
Window / SFML 2 OpenGL Contexts and GLEW
« on: April 11, 2010, 09:30:47 am »
I don't think so, I'm not having any issues with a 3.2 context myself. :/

4
Window / SFML 2 OpenGL Contexts and GLEW
« on: April 11, 2010, 05:31:42 am »
Code: [Select]
  sf::VideoMode mode;
mode.Width = 1024;
mode.Height = 768;
mode.BitsPerPixel = 32;

sf::ContextSettings settings;
settings.DepthBits = 24;
settings.StencilBits = 8;
settings.AntialiasingLevel = 4;
settings.MajorVersion = 3;
settings.MinorVersion = 2;

Screen.Create(mode, title, sf::Style::Fullscreen, settings);


Is that what you are looking for?

5
Graphics / Drawing Images problem
« on: January 26, 2010, 10:18:58 pm »
I recommend reading up on the basics of pointers, that should help you do what you are trying to do. Unless I'm missing something. I don't know if this is the best forum for basic programming questions, unfortunately. I'm not trying to be rude or anything, I just think you might have more luck getting help elsewhere. :)

6
Graphics / [SFML 2] Using opengl
« on: January 18, 2010, 12:13:37 am »
Quote from: "jt030105"
Quote from: "Nexus"
Did you write the following include directive?
Code: [Select]
#include <SFML/OpenGL.hpp>


there is no SFML/OpenGL.hpp


Yes there is! I'm using it.  :wink:

7
General discussions / New version of glew
« on: January 15, 2010, 03:37:56 am »
Oh, alright. I hadn't noticed that, probably due to opengl inexperience.
Thanks! :)

8
General discussions / New version of glew
« on: January 14, 2010, 04:55:21 pm »
Is there a chance that the new version of glew could be included in SFML 2.0? I've had to use my own one, separately from sfml-window, ever since I started using OpenGL 3.2. The new version is available at http://glew.sourceforge.net/. :)

9
Graphics / Huge problem with SFML
« on: January 11, 2010, 04:32:33 pm »
I have had similar issues during the past two months or so, sometimes it will freeze whenever I move the mouse cursor (GetEvent), and it won't go away until I restart my computer. Most of the time it works fine, though.

10
General / [Solved] question
« on: December 18, 2009, 06:01:36 am »
Doesn't Input depend on Event?

Edit: I'm probably wrong, it's late. :)

11
Window / [SOLVED] Window Crashing
« on: December 12, 2009, 09:11:11 pm »
If you really are using visual studio 2010 that would probably explain the issues you've been having. Try the 2008 version.

12
Graphics / Displaying Numbers
« on: December 12, 2009, 07:42:39 am »
Unless something has changed since 1.5, when I last used the sf::String class, you need to convert it manually first.

13
Window / [SOLVED] Window Crashing
« on: December 09, 2009, 02:02:52 am »
Can't you just zip your whole project up, including source, and upload it somewhere? I could take a look, or I'm sure Laurent would.

14
Window / ContextWGL crash after updating from 1.5 to 2.0 beta
« on: December 05, 2009, 12:22:46 am »
You are very welcome! I'd be happy to try it out when/if you think you've found a fix, if I notice you post about it. :) Meanwhile, I'll stick to static dlls. Thanks again.

15
Feature requests / Advanced OpenGL context support
« on: December 04, 2009, 08:49:03 pm »
Oh yeah, I recall that. I'm actually not using 3.2 yet, though, I'm using 3.1, since ATI doesn't support 3.2 at the moment. I guess it will be just fine the way it is, at least for me, then. :)

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