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Window / Access violation when referencing a SF::RenderWindow
« on: June 09, 2014, 03:25:24 pm »
I guess you could check if one of the two keys is pressed while the other hasn't been released yet
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Yeah. I saw that after making the post, but then didn't see a reason to delete it. It might help someone else.And that's why I didn't delete it. I honestly would have never thought about something like this if it weren't for the idea of adding -Wall to the compiler's args (that should be DEFAULT on cmake DEBUG build IMO)