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Messages - dabo

Pages: 1 2 [3] 4 5 ... 18
31
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 15, 2009, 11:40:10 am »
Quote from: "efeX"
*sigh* the reason it doesn't work in vista is because what he has posted is made in game maker.... this project was made in game maker and i guess he's trying to remake it in sfml.. but claiming that the client on the site is C++/SFML?.... no.


AFAIR Game Maker games are vista compatible if created with the latest version. Also Game Maker executables are much bigger in size.

32
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 13, 2009, 05:49:23 pm »
Quote from: "Dinocool"
@dabo, if it gets stuck at 10 files just rerun and remember if your on vista run as admin with xp sp2 compatibility


I'm using xp sp2. I have tried 5-6 times and it always gets stuck with 10 files left and 298 kb downloaded.

33
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 11, 2009, 11:43:02 pm »
It starts to download files but gets stuck with 10 files left...

34
SFML projects / Squeebs, a 2d comic mmorpg
« on: June 10, 2009, 03:50:40 pm »
When visiting your website I get "The webpage cannot be found" when I click on info, gallery and downloads.

35
Graphics / Wierd "Blurring" with SFML.
« on: June 07, 2009, 02:15:49 am »
Have you tried setting smooth to false?

Code: [Select]
your_image.SetSmooth(false);

36
Graphics / upside-down textures in OpenGL
« on: May 31, 2009, 06:53:15 pm »
I'm pretty sure it says in my OpenGL book it's bottom-left. I wish I had it with me so that I could check for sure.

37
General discussions / SourceForge community awards
« on: May 14, 2009, 12:32:35 am »
Not until you give me that render-to-image function :P

jk, i will do it right away.

38
SFML projects / SFML Community Contest (German forum)
« on: April 11, 2009, 12:24:59 pm »
Thanks.

Thumbs-up to those of you who wrote the code in English and thumbs-down to the rest of you :)

39
General / Signalsending system
« on: April 07, 2009, 07:56:41 pm »
thanks a lot, swedes are good people :P

40
Window / Joysticks DO NOT Work On Windows Vista OS...
« on: March 12, 2009, 07:04:46 pm »
Yeah that sounds correct. However the link I was refering to claims you can use the © as well without registering. What's your thought on that?

41
Audio / LoadFromSamples Function
« on: March 11, 2009, 12:31:26 pm »
Quote from: "Laurent"
Quote
have you tried doing a const_cast?

Well, if the recorder returns a const buffer there's a reason ;)


What about changing:
Code: [Select]
const sf::SoundBuffer& Buffer = Recorder.GetBuffer();
to:
Code: [Select]
sf::SoundBuffer Buffer = Recorder.GetBuffer();

...no const_cast used here :P

42
Window / Joysticks DO NOT Work On Windows Vista OS...
« on: March 11, 2009, 12:23:59 pm »
Quote from: "Core Xii"
Quote from: "JeZ-l-Lee"

TetriBattle3 100%™ Version 3.5


I've said this before, so let me be perfectly clear: You can't use or ® unless the name actually is a (registered) trademark.

It's not just me being mean, that's how it actually works. You do realize that the holder of the Tetris trademark (which is registered) could theoretically sue you for that? At the very least, shut down your website should you redistribute content violating their trademark.


Do you have a source? I'm not saying you are wrong because I don't know much about this but I would like to.

According to this site http://www.firstwriter.com/copyright/symbol.shtml, you only have to register to use ®.

Quote
To qualify for use of the registered trade mark symbol (®) you must register your trade mark with the appropriate authority in your country, whereas the trade mark symbol (™) can be applied to any symbol you are using as a trade mark. Use of the copyright symbol is more similar to use of the trade mark symbol, as work does not need to be registered in order to use it.


Quote
It is often illegal to apply the "®" symbol to a trade mark which has not been registered.

43
Audio / LoadFromSamples Function
« on: March 11, 2009, 01:51:36 am »
I'm no expert but have you tried doing a const_cast? Because you have a problem as you declare Buffer as a const and later try to change it.

44
General discussions / Howto: SFML with Netbeans
« on: March 09, 2009, 12:42:48 pm »
Thanks a lot.

45
SFML projects / Slotpot++ (Beta 1.1 Mar 28 2009)
« on: February 22, 2009, 02:07:39 pm »
It's finally time to release a beta version of Slotpot++. A new, polished version of my old Slotpot game, this time written in C++ (my first C++ game btw).

Game description quote from my website:

Quote
As the title implies, this game is about playing a slot machine. You need 3, 4 or 5 in a row to win. If you get the jackpot you will be able to participate in a bonus game. There are 4 different bonus games that with a little luck will give you a lot more money than a usual win.

If you are good/lucky enough you can show the world your score by submiting it to the online high score board.


For more info, screenshots and a download link, click the following link: http://www.dabostudios.net/v7/slotpotpp.php

Want to extend the game? read this:

If you want to create a new theme, follow these steps:
    1. Create a new folder with the theme name and put it here "/data/gfx/themes/'Your theme name'"

    2. Create 5 different images and name them 0,1,2,3 and 4 with 4 being the jackpot symbol (they must be .png and 96x96 pixels)


The game comes in both English and Swedish, if you want to translate it to another language what would be great. This is how you can do it:
    1. Go to "/data/languages"

    2. Make a copy of English.xml or Svenska.xml and rename it to for example Deutsch.xml for German and start translating (try to keep the sentences short if possible, otherwise it will look like shit :P ) :)


I would be happy to upload your themes and translations to my website, just send it to (dabo at dabostudios.net). A native English person is welcome to improve my English translation as well :)

As this is only a beta version, don't be surprised if there are still bugs present. Please report any bugs so I can fix them.

News:
March 28th 2009

Beta version 1.1 is now available (same link).

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