Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cpl.Bator

Pages: 1 2 [3] 4 5
31
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 08:13:14 pm »
This is the first version.
Give me the complete edition for improve translation , for me , the help is not clear.

32
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 02:00:11 pm »
i beginning translating , in french we have some special caracters like this : éèà , etc...
did you support them ?
i think is not good idea to translate this specials word in english : IF DO WHILE , etc...
it's strange in french : SI , FAIRE , TANT QUE , etc... what do you think about it ? 

33
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 12:25:45 am »
Wonderfull, tested on android , very good, but scroling need two fingers for the left side ( not tested with the central side )
if you want , i can translate it in French , give me the english base file by pm.


34
SFML projects / Re: Game Develop : Free game development tool
« on: March 30, 2014, 01:14:16 pm »

35
SFML projects / Re: All the King's Men
« on: February 02, 2014, 10:34:03 am »
the path generation is easy, yes, but , i've a last a couple of question :D
How dow you generate noise color on the path and the dark grass color along the path border ?

36
SFML projects / Re: All the King's Men
« on: January 31, 2014, 05:56:08 pm »
Very fun !
How do you make the map ?

37
General discussions / Re: Android and iOS ports available for testing
« on: January 04, 2014, 06:44:25 pm »
Quote
arm-linux-androideabi-g++: error: SONAME_FLAGlibsfml-system.so: No such file or directory

Same problem here.

38
General discussions / Re: SFML Game Jam Submissions!
« on: August 05, 2013, 05:41:50 pm »
is not my problem  :P
i have eaten barbecue yesterday , i've drunk a lot of desperados , and i slept 8 hours after the bbq party, can i submit my game tommorrow ?  ;D

39
General discussions / Re: SFML Game Jam Submissions!
« on: August 05, 2013, 05:29:47 pm »
the rules is the rules , 72h for make game, not 72h and 9 or 20 minutes :D

40
General discussions / Re: SFML Game Jam Submissions!
« on: August 05, 2013, 04:35:27 pm »
Asteroid Madness

Asteroid madness is inspired by the game from Asteroid on Atari 7800 , all was created during the last 72 hours. The game use a lot of shader, an heavy machine is recommended.
The goal is simple, kill asteroid and stay alive in the universe :




Download

Tested on win7 x32-64 :
  win32

Problem with my f*@k!ng provider...
  url for linux 64 come later...

Source

source download


Tools :

sfxr for the sound , gimp & photoshop for gfx , kate & notepad++ , cmake / cmake-gui & shell.

41
SFML projects / Re: SFGUI (0.1.0 released)
« on: March 13, 2013, 09:07:39 pm »
Thx ;)

42
SFML projects / Re: SFGUI (0.1.0 released)
« on: March 13, 2013, 02:14:28 am »
how can i see the shadow in the window ?
i try to play with this :
Quote
SetProperty( "Window", "ShadowDistance", 100.f );
   SetProperty( "Window", "ShadowAlpha", 255.f );
but, no visual change.
i've included sfgui directly in my test project.

43
SFML projects / Re: TGUI: a c++ GUI for SFML (with Form Builder)
« on: February 24, 2013, 06:17:20 pm »
adding two methods for change and get title color :

ChildWindow.cpp
http://pastebin.com/nwfesFHB

ChildWindow.hpp
http://pastebin.com/auzbf1D2

i see for adding icon on the title bar now.

44
SFML projects / Re: TGUI: a c++ GUI for SFML (with Form Builder)
« on: February 24, 2013, 03:39:52 pm »
ok, i've created a child window with slider inside ( v0.6 ) , when i want to use (move) the slider , the child window move at the same time. it's big problem , the move of child window must be activated when the mouse is inside the titlebar , no ?

sry for my english. correct me if i make mistake ;)


Edit:

I find bug with child window and close button:

- Open Child Window
- place mouse over close button ( hover button appear )
- click on the button ( don't release mouse button )
- go outside close button
- release mouse button ( ChildWindow still open )
- go over close button with the cursor
- the image is Down.png not Hover.png !



45
SFML projects / Re: TGUI: a c++ GUI for SFML (with Form Builder)
« on: February 24, 2013, 02:33:36 pm »
Quote
If you are waiting for me to add the feature of customizing with a single bitmap then you're going to wait for a long time. It's not planned anywhere soon.

Is more easy for artist to make single image.


edit :

how can i change text color of ChildWindow ?

Pages: 1 2 [3] 4 5