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Network / Problem with login to FTP
« on: September 27, 2014, 06:41:39 pm »
Hello
I have problem, i try to login to my ftp and i have different error.
If i delete line of login i dont have error. What's problem ?
EDIT:
Resolved - i has problem with library.
I have problem, i try to login to my ftp and i have different error.
Unhandled exception at at 0x75D4B727 in keysfml.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0017EC68.
sf::Ftp ftp;
ftp.connect("ftp.test3.keed.pl");
ftp.login("blabla", "blabla123");
ftp.connect("ftp.test3.keed.pl");
ftp.login("blabla", "blabla123");
If i delete line of login i dont have error. What's problem ?
EDIT:
Resolved - i has problem with library.
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Window / Close console, only process
« on: September 27, 2014, 11:45:41 am »
Hello
I would like to know that application can be only see in process, no console no window, only in process ??
Thanks in advance for your answers.
I would like to know that application can be only see in process, no console no window, only in process ??
Thanks in advance for your answers.
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Window / Re: Active event
« on: September 23, 2014, 06:54:19 pm »
Thanks for help but i think its not be sufficient precision what it needs, so if event dont be work in minimize i think i have to look for other way
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Window / Re: Active event
« on: September 23, 2014, 06:25:01 pm »
Yes i saw this way but when i click something the program receive several times this sign, because i click this at some time and processor many times it took. So i think i need something like but no (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) but (sf::Keyboard::isKeyReleased(sf::Keyboard::Left)) but i dont know if such a thing exists.
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Window / Active event
« on: September 23, 2014, 05:34:01 pm »
Hello everyone!
I have problem with event. I have to make program which can receive event when the window is inactive and active. For example: i run the program and click something in keyboard - ok now its work but when i minimize the program, the event doesn't work i dont have idea how to solve.
Thanks in advance for your answers.
I have problem with event. I have to make program which can receive event when the window is inactive and active. For example: i run the program and click something in keyboard - ok now its work but when i minimize the program, the event doesn't work i dont have idea how to solve.
Thanks in advance for your answers.
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Graphics / Re: Problem with stars
« on: August 05, 2014, 01:23:41 pm »std::vector<sf::Sprite> stars;
stars.push_back(spritegwiazda);
stars.push_back(spritegwiazda1);
stars.push_back(spritegwiazda2);
vector<sf::Sprite>::iterator it;
for( size_t i = 0; i < stars.size(); ++i )
{
oknoaplikacji.draw(stars[i]);
}
if(spritesheet.getGlobalBounds().intersects(spritegwiazda.getGlobalBounds()))
{
stars.erase(stars.begin()+1);
}
and now "stars.push_back(spritegwiazda);" doesnt work because "spritegwiazda" is undefined so i dont can setPosition on the map. stars.push_back(spritegwiazda);
stars.push_back(spritegwiazda1);
stars.push_back(spritegwiazda2);
vector<sf::Sprite>::iterator it;
for( size_t i = 0; i < stars.size(); ++i )
{
oknoaplikacji.draw(stars[i]);
}
if(spritesheet.getGlobalBounds().intersects(spritegwiazda.getGlobalBounds()))
{
stars.erase(stars.begin()+1);
}
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Graphics / Re: Problem with stars
« on: August 05, 2014, 09:10:08 am »
I think that vector won't work good because player can collect the stars from different sides. Maybe i will have to make all star individually but there is no better way ?
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Graphics / Problem with stars
« on: August 04, 2014, 09:34:01 pm »
Hello everyone!
Now I make my platform game and now i dont know how to make a stars which we can collect.
I know how check if we will collect(intersetcs) but I dont know how to use texture to make more stars, for example now i loading gwiazda.png to memory
and now i make one star but how to make 300 or more and if i catch the star how i can delete this from map ??
I hope you understand what i mean.
Sorry for my English.
Now I make my platform game and now i dont know how to make a stars which we can collect.
I know how check if we will collect(intersetcs) but I dont know how to use texture to make more stars, for example now i loading gwiazda.png to memory
sf::Texture gwiazda;
sf::Sprite spritegwiazda;
gwiazda.loadFromFile("gwiazda.png");
spritegwiazda.setTexture(gwiazda);
spritegwiazda.setPosition(730,1200);
sf::Sprite spritegwiazda;
gwiazda.loadFromFile("gwiazda.png");
spritegwiazda.setTexture(gwiazda);
spritegwiazda.setPosition(730,1200);
and now i make one star but how to make 300 or more and if i catch the star how i can delete this from map ??
I hope you understand what i mean.
Sorry for my English.
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