Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lordseanington

Pages: 1 [2] 3 4 ... 6
16
General / Re: SFML Built With CMAKE
« on: November 10, 2016, 03:20:24 pm »
I am using cmake to generate the mingw-make files and use the mingw make program (mingw32-make) and I only have 1 version of mingw on my computer so I'm sure its the same compiler.

17
General / SFML Built With CMAKE
« on: November 10, 2016, 05:52:06 am »
Hello Everyone, Long time no talk,
I am stuck right now and any help is appreciated:

I recently updated my version of MinGW so I am now using gcc version 5.3.0
When I did i began getting the same old procedural entry point error caused my mismatched libraries and the compiler. So I rebuilt SFML just as I have done before using cmake. At first i tried dynamic libraries and compiled/installed them into my usual SFML directory and built a test program using Code Blocks.

It crashed with a procedural entry point error. I then cleared out SFML again and tried building the static libraries, using them, and it compiled but I still got the procedural entry point error.

I am trying to compile the latest version of sfml.
Thank You

18
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: September 07, 2016, 02:59:16 am »
Hello Everyone, I am here with a new update on things. So here are the changes:
  • I added a lighting system.
  • I changed the way sprites are loaded.
  • Added Version Updating From A Launcher.
  • Added animations for a new player model.

Here is what the lighting system looks like.

19
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: August 01, 2016, 09:19:24 pm »
Hello everyone. Long time no update.

So many things have been changed and gotten better. I finally feel that i can show the game if i get some more resources. I have some music from my pianist that fits well. I just need some more images and sprites, but sadly i have very few. A number of other things have been added including lighting, I also plan to implement a new GUI for the inventory and eventually skills, which should make things better. I am still using the same old character models though, i only have one artist who occasionally works, and I'm not the best at pixel art.

I hope i get more sprites soon, but for now i need to deal with what i have.

20
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: June 03, 2016, 05:26:40 pm »
Hello everyone, news update time.
So now that testing is almost over I should be able to get more work done once again. I have been disappointing on my progress thus far, but I am still working. I now think the internal system is exactly how I want it, our game mechanics are going to slowly begin being implemented. I am glad I have reached this point. I will keep you updated to the best of my ability.

21
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: May 12, 2016, 07:07:14 pm »
I am overhauling it mainly due to its general inefficiency. Namely due to some animation issues as well as update issues, however the new system should work much better. Everything is getting an overhaul to be honest, but the entity system needed it the most. Up until now the entity system was more stand in code until I was sure the other systems were working properly. Hopefully my graphics designers will continue work on resources soon as well, but for now I am going to need to keep up my work. I will update as often as I can, and luckily my other commitments will be finished soon so over summer I can give updates much more often.

22
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: April 27, 2016, 01:34:40 am »
Hello everyone, I am here with yet another update on development on the game. First off the item and entity system will be getting an overhaul to use a new system that should work better. My old system was flexible and could add items, blocks, and entities without recompilation of the server. However I now see why it would just be better to use normal methods. Testing ends soon so progress should speed back up now that summer is slowly approaching. I also am about to start putting up videos on my youtube channel. Thank you for following progress and I will keep you posted on updates.

23
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: April 04, 2016, 06:42:17 pm »
A good and bad news. First the good news, our website has been updated with more information and will be updated more often from here on out. I am also nearly complete with the new server system that should make speed improvements in the future. now, for the bad news. My graphical designers have completely quit at this point. So another good news, I am taking volunteers. Please check out my website for more information about what I need. Thank you for following development.

24
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: March 14, 2016, 05:46:22 pm »
Hello everyone, the old system is being modified to make a new system that should work much better and will be much more flexible. I am working on it as much as I can however the new system should allow easy addition to entirely new systems, so I can add a crafting/smelting system very shortly. One other thing to, this does not affect the client at all too. So it should not take too much work to rework. Also, I would like to thank all of you who gave me suggestions, ideas, or tips. I will keep you posted and hope to get another video up soon.

25
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 29, 2016, 06:05:16 pm »
Hello everyone,
Sean here with another update. I am rebuilding some of the systems in the game to make it easier in the future as there are some functions that I need to plan that hadn't been planned on but are still needed. Either way I am starting to pick the pace up again.

26
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 22, 2016, 05:24:54 pm »
Hello Everyone,
I am here with a decision about the game. The game WILL remain 2D, although i have the skill to make a 3D game i do not have the time, so i guess it will stay 2D. Either way I have been ripping out some hair over certain systems and might be overworking myself due to other activities. I will get as much work done as possible. Please give me ideas, opinions, or pretty much anything else you think would help me with the game. I would like to thank you and will continue giving you updates.

27
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 18, 2016, 06:01:40 pm »
Hello Everyone,
Sean here with another update.
Game development has been really slow lately due to my schoolwork however I am still moving. I have also been sick for the last week or and hopefully I will be able to get more work done. I also would like to state that my development crew is thinking of changing a large factor of the game. They have taken a look at the Irrlicht engine and they like what they see. If things go according to plan and I get another programmer we may switch to 3 dimensional as I have many of the systems built up for it. I still plan to use SFML for a few things in the game mainly because I am most accustomed with the audio and networking systems as well as the other tools that are offered by sfml. We may not change however but my dev crew has been debating it. Our artist is better at 3D modeling, I am truthfully indifferent.
Give Me Your Opinion Please

28
SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 09, 2016, 05:28:01 pm »
Hello everyone, Sean here, and good news. I have fixed some major issues that would prevent further development and improve future flexibility, although it still will take a while to finish some of the systems. However, I am feeling overloaded at this point, but I need to continues working. If anyone has any suggestions please tell me, whether it is programming suggestions or general game suggestions. Thank You

29
SFML projects / Re: SFGUI (0.3.0 released)
« on: February 05, 2016, 03:28:02 am »
SFGUI has been a full lifesaver to me and my projects, without it i would have terrible looking login screens and in general, thanks to SFGUI, it looks great. Please keep up the excellent work.

30
SFML projects / Re: [TURN-BASED STRATEGY] No name yet
« on: February 05, 2016, 02:52:36 am »
Sounds very interesting, and one and a half. I love the idea and wish you good luck on your project. And yes  League of Legends is taken. Also, when you do put it on steam greenlight i would be happy to vote. Keep up the good work.

Pages: 1 [2] 3 4 ... 6