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Messages - lordseanington

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SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 05, 2016, 02:49:50 am »
Don't worry about it, also i am here with a new update. Major issues with the entity system have been ironed out. Also, I am upgrading the block placement system, so instead of just facing a direction you will use the mouse in conjunction with the E button or Right Click, i also might add key bindings just to make things easier for a few of my fellow developers. Also, if anyone has any suggestions feel free to email me, and i will try to get back to you. If i have slow responses, i apologize, also, i would love to respond to any questions you have and want to get your feedback.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: February 02, 2016, 05:29:11 pm »
Hello everyone with a new update on the progression of the game. Well we have the entity system working now accept a major bug has come up. I ran a debugger on it and apparently the entity system is the cause. It is an issue in the chunk class where i try to get the size of a vector i am using to hold information about each entity. It should be fixed soon and i plan to begin working on alpha testing and building the map. I have managed to get it so the map will span infinitely in all directions instead of just in positive x and y. This will be very helpful in building the actual map itself. Also our player model will finished soon according to my graphical designer. The next update should hopefully include bugfixes, a dialog system, and hopefully the ability to interact with certain blocks (aka forges, stairs, ect) If anyone has any ideas please email me at aracitdev@gmail.com.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 28, 2016, 06:20:02 am »
Another update on progress is here, school has lightened up a bit, so I have gotten more done. The entity system is partially functional, so that's great, and all together I have organized the code better and added more commenting.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 25, 2016, 05:48:12 pm »
I plan to soon, but i have some other things i need to finish first. Production has become slow due to school work, and i will NOT neglect my school work. Either way, it is still moving, but at a slower pace. I also wish i had some more, at least, test graphics for new entities, because i only have the one animation set for entities, link. My graphical designers have pretty much stopped making graphics for the same issue, school. But i obviously understand. I will continue to update you as news progresses.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 25, 2016, 05:45:51 am »
Actually no reason at all, I plan to partially finish the game and then compile it for other operating systems. It doesn't use the windows api, so later it should be  on linux as well.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 21, 2016, 06:30:46 pm »
Sean here with another update,
Also, i have been getting paid doing yard work, and back breaking labor known as digging out palm trees.
I have
Fixed Some MAJOR Inventory Bugs Including
             Crashing If Viewing Your Inventory When There Is Nothing In it
             First Item Of Your Inventory Not Usable
             Some Pickaxes Not Working Properly
Rebuilt The Framework and Planned Out A Better and Faster Entity System
Began Work on Some Multi Threading Issues

Also, thank you all for your support, and yes, i know i don't do law, and i just wanted to be protected when i give testing copies to the other members of my small dev crew, still wish i had another programmer though,

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 15, 2016, 12:33:09 am »
I am serious, however i do not have even close to enough funding to hire a lawyer, i would be more likely to pass the bar myself than be able to hire one from the start. I also know that i must be a legal entity and actually have plans ready. I do have enough funding to trademark a name and plan to. Also i know there is not much there yet but the framework is mostly ready for me to load it with plenty of blocks, entities, and items. I am going to finish the missing functions and then begin adding new items, blocks, ect.
I will keep you posted on development.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 14, 2016, 06:22:08 am »
Hello once again, Sean here,
I have hit a point where I am going to have to at least start thinking of protecting future work by law including trademarking the name that me and my dev crew have come up with, and actually copyright the program in the future. Before I do that, I have a question to you more experienced game devs, I have written many games before but never actually thought about copyrighting them, would I need a separate copyright for each version of the game? This may be more of a question for a lawyer but I figured I would ask. We arnt planning on copyrighting anything for a whe but we want to be prepared.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 13, 2016, 06:24:42 am »
As promised i made a video of my game,

i pre wrote this message because my mic is not working, however i should get it working soon and you
should be able to hear the recently added audio to the game. Note that allot of the graphics are placeholders.
We are going to show
basic block breaking using a pickaxe
equipping items (Note there is not a message or way of knowing what item you have equipped other than memory)
block placement
custum block breaking functions allowing for affect blocks when broken (Teleportation block and more)

when the game is done the map will NOT be randomly generated accept possible the underground, thus the reasoning for allot of the testing areas.
This game is by trangler co. and a big thanks to everyone who helped. we will continue working on the game and eventually go into beta.

Please also note that everything is still in early phases so things like the inventory wont look pretty and many other things will be improved apon. Thank You


Also, a few other things,
The framerate currently is around 100fps limited,
I am the only coder in my dev crew
And we are somewhat busy with school work,

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 12, 2016, 12:34:35 am »
Thank you for that, and I'm sorry because I was rushing when I posted on the wrong thread due to an appointment. Also, I am hoping to keep this project private and also I am not making the same mistake again with a flash drive, I am now using a solid state drive backed up with Dropbox and Google drive, also, I plan to put out a video in v0.4 so probably tonight or tomorrow, because I just need a few things to be changed, but I will get one asap. Also, about version control software, I probably will move once I get v0.4 out, because I just want to get this one out and show off some of what I have. It may not be much, but it deffidently is a wip that can progress much faster now that all of the basic movement issues have been worked out, the colission detector deffidently took the longest.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 11, 2016, 06:19:05 am »
I got a screen recorder, but truthfully I don't beleive the game is polished enough yet to show, mainly because I have the animation system still being worked on, probably by v0.4 it will look good enough to post, because currently you sort of just levitate around the screen, i have everything ready to add it. Most of our graphics are also temporary or need improvement so unless you want to see terrible graphics I should probs lost a video later.

SFML projects / Re: Temporarily Named MMORPG: The Adventure Game
« on: January 10, 2016, 08:00:34 pm »
I'll get you one in a few, for the moment i am still getting a screen recorder, the best i can get now are screenshots.

SFML projects / Temporarily Named MMORPG: The Adventure Game
« on: January 10, 2016, 09:22:00 am »
Sean Here,
Well hello everyone, I am back and with some news. The MMORPG i have been working on for the past 6 months has progressed. I have many things working now and a small development group i call Trangler CO. It uses a multiplayer engine i am developing i call the Aracit Tilemap Multiplayer Engine.
We currently have some fruits to show for our labor and some updates.
Current Working Systems:
1. Movement and Collision
2. Login and Registration
3. Basic Item Use and Inventory Management (AKA Potions, Tools)
4. Block Breaking Using Pickaxe
5. Block Placement
6. Spritesheets and Updating from the server
7. Easy Block/Item creation
8. SOME block based events
9. Map and player data saving
10. Inventory Viewing and Equipping

1. Fixing Bugs With the Collision System and Block Breaking System
2. Adding Basic Entities
3. Adding Global/Touch Based/Activation Based Events
4. Better Graphics
5. Text Events and Prompts (Next update for sure)

The only three items working are potions (health but easily make more)
pickaxes, and blocks.

The game is currently multi player however actually viewing other players has yet to be implemented and will be when entities are.

Note that my graphics designer has been busy so a large portion of our items/blocks/players are just stand ins until my designer finishes.

We have full plot ready and some other things prepared for when we need them. We dont have a name yet so now we are just calling it the adventure game.

Our Website is Currently

Currently we have been in dev for 6 months (or more) and sadly had a flashdrive fail on use so we had 4 months of work destroyed, however we now have everything back (and better) within the 2 months since. If you would like to speak to me please email me at Aracitdev@gmail.com.

Thank You and Give Feed Back

SFML game jam / A few questions
« on: January 10, 2016, 06:50:51 am »
Well i have a few questions.
A. What is the game jam.
B. How do i get started with it.
C. When is the next one.
D. Where do i find the rules.

Audio / Re: Audio Sample Analasis
« on: September 28, 2015, 06:59:08 pm »
I figured I would need to. Thank You for your help and I will be back with more questions.

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