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Messages - lordseanington

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61
General / Re: Setting up Windows 8.1 64-bit
« on: January 17, 2015, 08:14:44 am »
I am also using code blocks. Here are a few dumb questions nobody checks.
Did you use all the propper include for  the programs purpose and did u remember to link it properly.

62
General / The Beginning of an MMO
« on: January 17, 2015, 08:08:21 am »
I have heard many questions in the past about this. I have been looking into this for over a year now and have a game i am trying to adapt to an mmo. I rebuilt the foundation of it and mannaged to get the server to add the cilents ip to a list as well as its username and player info refering to a number given to it. I now have a prosgram that has it connected and listed on both ends. Now I have the server sending map data to the scilent in between upperleftx and upperlefty to lowerright x and y . It is based off of view width and viewheight . How should I aproach sending data between upperleftx and y and lowerightx and y in a square. How would the server receive properly. Thank you. Edit:: even a link to a tutorial might help.

63
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: January 17, 2015, 07:56:18 am »
Update, The game has progressed allot as i have been working on it every spare moment. I have gotten allot done including :        Inventory Fixes
Damage system
Beginning of multyplayer -plans of an eventuall mmo
Plugin System Updates
Skill System Preporations
Cactai dammage almost implimented
Some colition bugs iorned out

More blocks, sorry about the link graphic. My graphics designers are very lazy but I have no right to complain as they are not beong paid. Thanks to all of you still following, and I am just about to go into pre alpha

64
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: December 28, 2014, 06:43:31 am »
He can currently break blocks, die, place blocks,  and inventory. Items are almost done, having coalition problems, so need a new detector. The doors are still being worked on. The HUD is almost finished. There is a plugin system. BTW, my graphics are being worked on by my graphics artists.

65
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: December 25, 2014, 11:30:20 pm »
Here

66
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: December 25, 2014, 11:27:56 pm »
Here is the Newest Version

67
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: December 23, 2014, 08:01:15 am »
Thanks to those who responded. I will get pics asap. Also, I would make this game either way. I was mainly woundering what others thought of it so Imight make it profetional. I also currently cannot get pics to you as I am on my phone. Thank you   

68
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: December 23, 2014, 04:03:40 am »
Update:

Currently I have a plugin system working. I am still working on chunk loading and the game is going great. I have a small group working on it and currently has many features. I thank those who are following (if any). My group will continue but currently I am not sure if I should continue the project. Map saving and loading is working currently as well as character editing. I will post images. Please tell me if i should continue. I have been working on this game, in total, for about a year.

69
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 23, 2014, 03:59:08 am »
I am so glad this game got approved and I hope to play it. i have been following it for a while now and hope to play it. I will encourage my friends to get it. Thank you so much for this awesome game. Sadly I cannot play it because of my parents. Thank you and I encourage all to get it.

70
Graphics / Re: how to create and manage 20 sprites
« on: November 12, 2014, 05:04:42 am »
I completely agree as I am new to sfml but understand much of it. It is greatly advised by me to learn it. Good luck

71
SFML website / 2.0 View Tutorial Clarification
« on: November 12, 2014, 05:01:27 am »
I noticed that in the view tutorial in v2.0 is a bit vague but just saying you are supposed to do this

initialize view

game loop
{
do any changes to view
window.setView(view)
}

I was verry confused about this when I started and to save other people the confusion I did this. The sfml system is good but you can get easily confused if you are new to it.

72
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: November 07, 2014, 04:06:24 am »
This game is absolutly astonishing.
I have been checking this for a while now.
I can't wait!
 :)

73
It is a great and fun game.

Thank you for creating this

74
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: November 07, 2014, 04:00:48 am »
I am completely open for any ideas or thoughts on the game.

75
Seams great
Ill give it a try

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anything