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Messages - lordseanington

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76
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: November 07, 2014, 01:51:55 am »
The game is doing great

Currently we have
  • Created Basic Pugin Framework
  • Created 16 bit style graphics
  • and are beginning to create NPCs

77
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: August 06, 2014, 08:02:21 pm »
Quote
I could use programmers and an artist
Translation: I want some people to make my game for me.

This was just a joke. I meant no offence.
If i was him id not take it as a joke but as a reality slap to the face...


Thats what I took it as.

I have already done alot of windows socket programming so I am sure that I can make it have a decent multilayer. As for mods, that I know will be difficult but I am going to TRY to do it through lua.

I also know that mods and multiplayer will be one of the last things to go so I just need to have it to where I dont have to re-write too much code if I want to make it multiplayer or moddable. Just wanting to have it ready.

78
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: August 04, 2014, 07:46:38 pm »
I could use
  • Other C++ sfml programmers (does not have to be even remotely professional)
  • Artist who can create good 8-bit style images and sprites (does not need to be great just good)

Any Helpers PLEASE?

79
SFML projects / Re: Currently Unamed 2d Tile Map RPG Game
« on: August 04, 2014, 07:43:56 pm »
Currently not released but I am looking for other programmers to help me. When reaching the Beta phase I will inform this forum when its ready. I am just asking for help. It is taking too long alone.

80
SFML projects / Currently Unamed 2d Tile Map RPG Game
« on: August 04, 2014, 07:37:57 pm »
                                                      Unnamed 8-Bit Retro 2d Tile map RPG Game
This game, as it is still unnamed, is not available but it is planned to have:

                       
  • Multi-player
  • Fast and Fun
  • Modability

          It does currently compile and run. I have no monetary interest and am doing this for learning experience. It may become commercial later but for the time being I want this to be a fun free game.

It is currently running and does have
moderate graphics
plugin system basics
health
basic inventory setup

Multyplayer will be available soon

I will be asking for beta testers eventually.

I will keep you guys posted.

Snapshot is not correctly sized and out of date.

81
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: August 04, 2014, 07:24:30 pm »
Looks like a great and interesting game.
 8)

82
General / Re: Crash Error, windows sfml game
« on: August 03, 2014, 12:51:31 am »
Thanks to everyone  that has helped.

83
General / Re: Crash Error, windows sfml game
« on: August 03, 2014, 12:48:21 am »
I havnt had time i just added them recently.

84
General / Re: Crash Error, windows sfml game
« on: August 02, 2014, 07:10:57 am »
Your right. I am a generally bad coder.

 :'(

that's why i m at this forum. To get help. By the way, i know the vectors are an isue. It crashed before i added them to the code. I alsoam not using an ide. I am using MinGW with notepad.

@Strelok, I agree. Does MinGW not give any of this information?

No

85
General / Re: Crash Error, windows sfml game
« on: August 01, 2014, 11:01:03 pm »
Thank you for the help / encouragement.
It's like an author writing a 200 pages book in a single chapter without using half of the language rules and using Latin and Latin derived language altogether
:'(
 I have gotten a better peice of code that should compile. The one i posted before compiled on MinGW. I am putting it in a cpp file this time  :)
Note the reason why I am posting the entire code is I cant figure out where the error is

86
General / Re: Crash Error, windows sfml game
« on: August 01, 2014, 08:55:11 pm »
I have started using vectors and do have some c background. As for the wall of code, sorry. I am brand new to this forum, have no idea how to do spoiler tabs. I will move to constants. I just have been trying to optimize my code and fix this error. Oh, exit is already used in another function somewhere else and i prefer to keep names simple. I have made things much better. I can not figure out how to avoid global variables for what I am doing.

87
General / Crash Error, windows sfml game
« on: July 30, 2014, 10:44:56 pm »
 This game i am working on is a tilemap game. It compiles perfectly but crashes when run.
 I have created a game in c++ using sfml. It is still in early stages. I have an error I can not figure out. It compiles perfectly but when it is run, it instantly crashes. It happened after I added the area I commented as inventory
and the area commented as item_use. Please note I had to cut out some functions.

The Code

(click to show/hide)

This used to be much worse. Before i ran into this error i had the graphics driver fail on me. It is fixed but now i ran into this.

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