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Messages - zzymyn

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Window / Re: Windows gains focus only at borded
« on: August 07, 2014, 03:27:04 pm »
Thanks Hapax. I didn't see this workaround in the bug thread or via a Google search, so I thought it may be useful to people who Google the bug.

It may sound weird, but I prefer to workaround bugs and stick to the stable versions of libraries rather than use nightlies. Better the devil you know, or something.  :P

2
Window / Re: Windows gains focus only at borded
« on: August 07, 2014, 09:11:47 am »
There's a workaround here if you don't/can't build SFML 2.2:

You'll need to #include <CommCtrl.h> and link to Comctl32.lib.

Add this function somewhere:

#if SFML_VERSION_MAJOR == 2 && SFML_VERSION_MINOR == 1
        LRESULT CALLBACK GameWindowHook(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData)
        {
                if (uMsg == WM_MOUSEMOVE)
                {
                        // Supress mouse move events if the window doesn't have the focus:
                        if (GetActiveWindow() != hWnd)
                                return DefWindowProc(hWnd, uMsg, wParam, lParam);
                }
                return DefSubclassProc(hWnd, uMsg, wParam, lParam);
        }
#endif

And add this after you create your SFML window:

#if SFML_VERSION_MAJOR == 2 && SFML_VERSION_MINOR == 1
        SetWindowSubclass(window.getSystemHandle(), &GameWindowHook, 0, 0);
#endif

I haven't thoroughly tested this or anything so I don't recomment putting it in a release build.

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