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General / Re: How to hold the game map in tile-based 2d game?
« on: November 24, 2014, 02:33:36 pm »
Thanks very much for explaining.
So if i have 180*40 space(1d vector 7200) and need to get info about cell 45*20(for example), i should get access to vector[45*40+20]? I understand correctly?
Quote
And I would use a 1D std::vector and compute 1D indices from 2D indices, it's easier to manage.
So if i have 180*40 space(1d vector 7200) and need to get info about cell 45*20(for example), i should get access to vector[45*40+20]? I understand correctly?