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Messages - Sanction

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61
General / Re: Help with Linking Error..
« on: October 07, 2014, 07:52:37 am »
Well I've been up all night trying to figure it out.. I have no clue what I did wrong.. Tomorrow I will start completely over for a fresh start..

Do you have to have extra DLL Files for the new SFML 2.1?

62
General / Re: Help with Linking Error..
« on: October 07, 2014, 05:38:06 am »
Well I'm getting somewhere lol.. that solves one problem..  Now I followed this step by step and I've also linked this be for in the past.. this time around tho I'm using VS2013.. and I have to create a new SFML 2.1 lib with cMake..  now I've also did this in the past be for also I had no Problems making the Dynamic libs.. but I did run into a problem creating the static lib(I thought I read somewhere that I need dll files).. so what I did was set it up Dynami?  I'm still getting the LNK ERROR 2001

63
General / Help with Linking Error..
« on: October 07, 2014, 04:11:51 am »
Okay so I have played with SFML2.0 be for in the past on my old Computer so its not like this is new to me..
 But I I'm still new to Computer Programming and I did just get this SFML Game Development Book.

I'm running on my brand new Computer w/ Windows 8.1 64bit running VS2013..
I just made a cMake build from 2.1sources (can't create static libs because it won't load them to compile fuk idk) so I linked the libs Dynamicly ..


My Error..
Quote
1>------ Build started: Project: SFML2.1_Test, Configuration: Debug Win32 ------
1>main.obj : error LNK2001: unresolved external symbol "public: static class sf::Color const sf::Color::Green" (?Green@Color@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "public: static class sf::RenderStates const sf::RenderStates::Default" (?Default@RenderStates@sf@@2V12@B)
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
1>C:\Users\Matthew\Desktop\VS13 Projects\SFML2.1_Test\Debug\SFML2.1_Test.exe : fatal error LNK1120: 3 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Would this work?> http://en.sfml-dev.org/forums/index.php?topic=13010.0

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