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Messages - Pol

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16
Feature requests / Additional graphic layer render backends
« on: August 13, 2009, 01:33:55 pm »
DirectX, Xlib, windib, framebuffer ?

(+ 8bpp/palette functionality)

Reason is for 'legacy' hardware performance issues...

For example, I have an old COMPAQ PRESARIO 5140..
Windows 2000 Professional
400 Mhz Pentium II
384 Mb RAM
4 MB ATI 3D Rage LT Pro AGP 2x

It has OpenGL 'support', but is *extremely* slow. Rendering a -single- small sprite once per frame results in only 13 FPS... Whereas if I use SDL (which uses either the windib/DirectX backend, not sure at this point) I can blit about 600 sprites per frame at a constant 20 FPS.

Just saying. :D

17
Python / sf.so
« on: August 13, 2009, 01:31:10 am »
Yeah .. I already looked in http://downloads.sourceforge.net/sfml/SFML-1.5-python-sdk.zip .. still don't see it?

Also, PySFML doesn't have Thread/Mutex? :|

18
Python / sf.so
« on: August 12, 2009, 11:18:16 pm »
Where's the source to the compiled dynamic library sf.so ?

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