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Messages - M74

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Graphics / Re: Maximum size of a sf::View?
« on: January 20, 2015, 10:11:46 pm »
Thank you for your quick answers.

Wow, in that case this is really an amazing concept, because i have some kind of "virtual desktop" where i place synthesizers and other virtual Audio-Devices in my View-Model. At first i tried Direct2D with RenderTarget-Transformations but had several Mouse-Coord problems with Zooming and Pannig and SFML in this case seems to be the better choice for my needs :D

Graphics / Maximum size of a sf::View?
« on: January 20, 2015, 09:44:26 pm »

could someone please explain me if a sf::View can be bigger than the maximum allowed texture size?

For example on an old test-computer with Windows Dx9 i have a hardware maximum texture size of only 2048x2048 pixels, so i tried to initialize a view with a size of 32768x32768 on this computer and got no error.

I initially thought that also the view is limited to the maximum texture size and i have to write my own texture mapping to achive a bigger size of the view, but since i got no error in creating a bigger view i was wondering if SFML handles this internally already somehow?

Please excuse my bad english :-)

Many thanks for all answers in advance,

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